If titans are so easy to kill in super then post a video. I've played all 3 classes and the titans ultimate is most broken by far in terms of difficulty to kill. You literally have to panic two buttons and you're guaranteed to not only live but take care of any problem in front of you. At least warlock and hunter supers take skill. I can't stand camping shoulder charging shotgun titans..
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any problem behind you too.
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Why do people call a melee skill OP in a shooting game? If you have a gun and loose to a guy punching the ground, then you need to practice shooting.
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No offense, but you sound really -blam!-ing stupid right now.
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Haha PREACH.!
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Exactly why I trashed my Titan at level 6 and went with hunter all the way out. We don't get handicap abilities to help us if we suck. That throwing knife is the most skilled ability in the whole game and doesn't even one shot on head shots how sad.
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No offense but it's a simple knife that's thrown. The other 2 classes have energy infused into it thus a stronger melee. Hunter has awesome Supers, great perks to augment weapon damage, good grenades. It's balanced out by a weak melee.
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The grenades suck compared to Titan & warlock grenades. The throwing knife is "infused" with solar energy with the proper perk selected. Still not a OHK.
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The warlock only has one good grenade on the Sunsinger subclass
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Bawhahahaha! No... Majority of their grenades are fantastic.
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Tripmine is probably the most damaging grenade. It's strength and weaknesses dude. I run all 3. I just don't put my Hunter up close. Gunslinger is all about DPS and Bladedancer is stealth play. Quit complaining, that's just the nature of class based games. Look at Battlefield as an example.
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It's not complaining if it's stating the truth, dumbass.
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Edited by CrazyChurros727: 1/2/2015 5:48:43 AMStating the truth? Warlock grenades being superior is a given since they're Mage class, that's their forte. The Titan and Hunter grenades are about even, as in average. Even most grenades are clones of each other with slight modifications. Suck and being average are two different things.
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There isn't a single hunter grenade that has extended duration while causing continuous damage in an area. IE: pulse grenades that hit more than once. So no, they are not copy cats or comparable to titans or warlocks
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AoE grenades are useful in PvE because AI aren't as smart as human players. In PvP they're only useful as a deterrent to a control point, not for DPS. Plus does an AoE grenade fit the Hunter? Swarm = Skip = Arc bolt = Scatter = Firebolt = Axiom. Tripmine = Fusion = Magnetic = Flux (Magnetic makes sense to have the most pull since it's magnetic and to balance the non offensive Defender. Fusion is lightning which produces static and attracts objects. Tripmine is balanced out by being able to set up a trap and has the most damage in PvE. However I've killed myself countless times.) Titan's don't have seeker grenades either. As I said, with modifications. I use all 3, it'd be boring if they all performed the same. Lore is important to me. It needs to feel natural.
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Just checking to make sure nobody has posted a video yet of someone killing a Titan doing hulk smash.
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Do we know the damage the Golden Gun does to Guardians? What is the defense of a Striker maxed out with Armor? Isn't that what Titans excel in, sacrificing speed for protection. The video shows that the Striker is brought almost to death. A Striker is a CQC specialist. Just as a Bladedancer is Arc oriented, the Bladedancer only after conjuring his blade gets the speed boost. The Striker on the other hand excelling up close has no need for a build up, speedy activation. My question to you is how would you change the Strikers' Super? If you add a delay, it would make it unappealing, perhaps to the point that it'd be broken. A Super is just that, an OP ability. Bungie wouldn't have added the Unstoppable perk if it was hard to kill a Striker during its Super. Look, I'm cool with critisisms, but only if they're constructive and provide suggestions.