We all know and hate strike afkers. And today, while doing some ROC, I came across quite a few throughout numerous games and it got me thinking a bit on how to stop people from going afk. Or, at the very least, not reward them.
Perhaps a system that requires the player to kill (at minimum) 5 enemies in each checkpoint/area. By checkpoint/areas I mean the areas that must be completed in order to get to the boss (killing the 3 servitors on venus etc). Although this may not stop everyone from going afk as they could get the kills then afk again, it will lower the amount of people who afk and can entice people to play for the rest of the strike since they are already fighting they might think "eh, might as well keep killin' ".
What do you people think? If you can think of a better solution, please comment it.
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Sparrow them into a wall a couple of times and then leave the strike
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Timer which gives you KTO after 2minutes of inactivity and a 15 min penalty so you cant join again. No penalty for leaving tho because I just cant get myself to play the Mars strike more than 2 times in a row.
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I don't see why a simple timer wouldn't suffice
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Good idea but i think 5 kills per Checkpoint isnt enough. It should be an amount compared to the mobs on the Checkpoint. Sometimes more, sometimes less. Afk Players sucks -.-
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Bump I normally just punch them in the face till they run and hide..what's the point in doing it?
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I met ninja justice with my list of players not actually playing. I feel you.
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Edited by Moon: 12/23/2014 8:29:06 AMThis is the perfect Solution