I don't know when or why you changed Blind Watch due to a game absence, but I e returned and got stuck into the Iron Banner to find this map is infinitely more unbalanced than ever before, in the way you have the control points and spawn positions located now.
The team at A flag always spawns at the right side of the map by that point, if they spawned at the left side and the A flag was there it would be more of a chance, as it stands it is impossible to get to and lock down B point before the C side team.
In addition, the B placement is ridiculously hard to Siege since there is a very clear sniping corridor that is weighted towards ease of defence for the C flag controlling side. The previous position was in-your-face, messy and hotly contested with no such rampant camping (I notice you closed the old sniper window at C side).
It's seriously anti-fun to have these control positional changes from the original, it's gone from one of the most enjoyable maps to a rage quit enduring corridor of death where a defending team need only scope a door and a central corridor for 10 minutes.
Please please address this problematic, patched on design and return the evenly contested playability this map once enjoyed.
Thank you.
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