I don't completely know about balancing, but basic rules:
No 1 shot kills at any range w/o precision damage.
No overpowered abilities (Ill be the judge of that)
No other rules noted
Have At It!
My Humble Opinion
Excuse Me Sir, May I Speak?
Exotic Sniper Rifle
Primary Weapon
Possesses No Scope (Not a noscoping gun)
Precision damage is lowered to slightly better than scout rifle (x2.5 instead of x10 or whatever snipers get)
Has small iron sights, akin to a hand cannon, but a little more archaic, and slightly larger
Has a mid length 9 shot magazine (also aesthetically on the bottom)
First Perk: Luck in the chamber
Exotic Perk: Humbling Opinion (Precision hits overpenetrate, Precision kills make the target explode and increase reload speed, as well as granting a damage bonus)
Bolt Action Sniper, Increased Reload time and you have to unscope to reload between shots (Happens automatically)
1st option set(Normally scopes, but this has no scope)
Snapshot
Custom Optics
Single Point Sling
2nd option set
High Caliber Rounds
Explosive Rounds
Extended Mag
Designed as to be just something different, no idea why, just liked the idea, so thought I'd share
Now, continue Posting
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Edited by XiX GhOsTx XiX: 12/15/2014 10:43:40 PMName: I See You Type: Bolt Action Sniper Rifle Elemental Damage: Solar Magazine Size: 1 with 9 in reserve Tag line: "You can run...but you can't hide.." This weapon regenerates ammo over time (2 bullets every 30 seconds) First Perk: This weapon has tracking, ADS for 1 second locks onto target Choose one: Faster Reload Custom Optics Explosive Rounds Exotic Perk: You Can't Hide from Me This weapon can over penetrate through walls and objects while the bullet is tracking its target. Each object that is passed through slightly lowers the bullet's damage to the target. Who wants one?