First of all, 3 of those were first person shooter games in which the DLC is mappacks. The last of us actually did get a pretty substantial DLC in that story about Ellie and her best friend.
Secondly, when comparing the amount of content to the game they are in, actually no, every one of those games had more content [b]for less money[/b]. I'll assume you're talking about Ghosts for COD since no map pack has come out yet for Advanced Warfare. Ghost's DLC maps introduced usually 4 maps each [b]and[/b] extinction content. So even in a direct multiplayer to multiplayer comparison Ghost out contents Destiny.
Each of Titanfall's DLC map packs contained 3 maps (like Destiny) but also costs half the price, and there were 3 packs. So that's 9 maps for $30 compared to the 6 for $40 (assuming House of Wolves also has 3 multiplayer maps) if we're again comparing strictly multiplayer to multiplayer.
Battlefield 4 is a hard no to your statement. The first DLC, "China Rising" added 4 new maps, new weapons, and new vehicles. The second DLC "Second Assault" added 4 maps, new weapons and vehicles. The next DLC, "Naval Strike" added 4 more maps, again more weapons and vehicles and some gadgets. Then "Dragon's Teeth" another 4 maps and new weapons. Lastly, "Final Stand" which added yet another 4 maps, new weapons, and new vehicles. That's 5 DLC packs compared to Destiny's 2, each at $15 which is $5 cheaper then Destiny's "expansion".
Since you picked predominantly multiplayer player games to compare Destiny's DLC content too I gave you a predominantly multiplayer focused comparison. If we want to start comparing [b]single player[/b] DLC content with other games in the market it wouldn't even be a contest.
[quote]Ah so all these people that are complaining about the game and putting in hundreds of hours are just completionists and won't be happy until they get all the achievements....give me a break.[/quote]
No, I said "a lot of people who play games" are completionists, not that everybody here who complains here is one. Nor is that a reason to dismiss people's criticism even if they were. The problems exist whether or not people care about completing the game.
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