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Destiny

Discuss all things Destiny.
Edited by Lord Yesua: 12/15/2014 12:22:55 AM
398

Destiny DLC: A Disappointment

[b]Reflections of a Cheesed off Guardian[/b] We were told they were listening. We thought they would learn from their mistakes. The DLC has shown us that Bungie are not listening and didn't learn from their mistakes. The ‘story’ missions took about an hour to complete. That’s peanuts! They were set for the most part in the same old places and we found ourselves fighting the same old enemies. This 'expansion' feels more like an 'event'. [b]Chill out! What's the problem?[/b] This game lacks content, variety, and volume. It feels empty. Don’t get me wrong, [i]the shooting and graphics are awesome[/i]. But the lack of content and variety within this game make the grind unbearable. I enjoy RPGs. I don’t mind the grind (provided there is plenty of content), but in Destiny, the grind is a miserably, depressing joke. Not even Crota's scrota finds it funny. It is a hollow of a game. No wonder players began by shooting into a hole. It has the potential to be awesome but fails to deliver with the story and the variety of content. The grind would be almost bearable if they had given us 6 new PvP maps, 5 new strikes, 10 new story missions. Instead, they gave us rehashed missions in places we've already played with the odd additional space and minimal story telling. [b]A Box of Chocolates[/b] If I buy a box of the finest chocolates, I expect the box to be full with delicious chocolate treats. When I get half a box of mouldy chocolate pieces, I'm not happy and throw a hissy fit. When I buy a video game that promises so much but gives so little, I feel cheated of my money. Bungie, where's my [i]chocolate[/i]? [b]Positives [/b] Okay, so perhaps I'm being a bit negative. It is not all doom and gloom. Over the past few months Bungie have added a lot of the ideas promoted by players and game reviews. The new missions, though brief and largely in the same old places, were fun to play. Killing Urzok the Hated with three other random Guardians was a barrel of laughs. And the last part of the Urn of Sacrifice quest was epic. I was hoping for more playable content to make the grind more enjoyable. [b]Objections and Answers[/b] [b]Objection 1:[/b] ‘Stop crying and play another game’. Answer: Look, I do love this game. The shooting and graphics are awesome. I just feel the game has failed us in so many ways with regard to story, variety and volume of content. It has so much [i]potential[/i] but feels so [i]empty[/i]. Also ... I have a right to voice my opinion. Google 'freedom of speech'. If you don't agree with what I say, don't just tell me to zip it, give me [i]reasons [/i]why you think I'm wrong. [b]Objection 2:[/b] 'You guys complain about not enough [i]new[/i] content, but then you don't want to do the [i]new[/i] content when provided'. Answer: The content provided is the same old grind, killing the same old enemies, in the same old places ... sure great [i]new[/i] content. #DoubleSpeak [b]Objection 3:[/b] 'I thought we got a fair bit of DLC for our money' (yes, people are seriously saying this). Answer: Compare the Destiny expansion with the expansions of Skyrim and Oblivion (they were huge!). Destiny has fallen short of the standard set by last gen games. Don't get me wrong, the game is good. The shooting is engaging and the graphics are beautiful. I simply expect more content to ease the monotony of the grind and make it more interesting and enjoyable. I don't get why people are opposed to the idea of more playable content. It is weird. [b]Objection 4:[/b] ‘Quit whining and hating on Destiny’. Answer: In fact, I love this game. I want to see it get better and realise its potential. Surely you want the same? [b]Objection 5:[/b] ‘Don’t comment till you've done the raid’. Answer: That is another can of worms. A social based game like Destiny should include within itself the in-game mechanics to encourage social activity. Where is the in-game LFG forum for making teams to do the raid? Seems like a glaring omission to me. Even so, why can’t I comment on the story missions and the strike when I've played them? [b]Objection 6:[/b] 'It is more DLC than what CoD usually offers'. Answer: The problem is FPS CoD players don't see how empty this expansion is compared with what MMO and RPG players have come to expect from expansions. Destiny is a strange hybrid ... a jack of all trades ... Given the MMO/RPG aspects, I thought the expansion would substantially add to the game's playable content to make the grind more enjoyable. I think that this was a fair expectation. [b]LIKE[/b] and [b]BUMP[/b] if you agree. [b]Thanks for all the support! Cheers Guardians![/b] [b]600+ likes and a load of bumps!! [/b]

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  • hmm. Bungie knew that most of their sales would come from launch day, or pre-orders. They got their money. Whatever they will release next ( at least the immediate 2 expansions after game's launch ) will be crap. I mean come on... they sold DLC packs WITH PRE-ORDERS!!! That was the biggest indication that this game is going to be a cash cow. I don't think Bungie is even bothered about a few players like YOU and I; that we will not stand for this, that we won't buy their DLCs because basically they keep 're-releasing' the original game in parts as so-called DLCs. Most of us who are older (started gaming during 80s) understand what really is going on here. We are not used to paying for games as subscriptions or micro transactions. We are more into " I pay you one time, and you give me the finished product". Unfortunately, this is not the trend now. If you look at any game, be it on android, pc, console, you will notice a new (quite established) trend. Pay more, to get more. This may include micro transactions, DLCs, map packs etc. The new gaming generation has grown up with this trend, hence, for them what is happening in Destiny is quite normal. If I told my father 20 years ago that you will buy a car with full price and keep paying a monthly fee to keep it in tip top shape to the dealer, he'd be pissed. Us, the older gaming generations, are facing a similar problem. The rest of the world has moved on to this subscription based system because it ensures quality, content, and more bang for the buck. So what is really wrong with Destiny? Why isn't it working? because candy crush seems to work for everyone... old, new, any generation... Maybe this will help for you younger generation of the gamers to understand why the rest of the older gamers in the community are not happy with Destiny's current model. Subscription fees : are ok, as long as you are paying them for a game that gives you new content, new expansions, new maps, etc. Think about it this way, if a game did NOT provide NEW, FRESH CONTENT, no one would pay monthly fees to keep playing that game. And Destiny's DLCs are not fresh new content. I had low expectations from the first DLC anyways (since it was clear that they withheld content from original release and now selling them as DLC) but I had faith that they would do something to tie the story-line together. But alas!... after so many posts to bungie about bringing the Grimoire cards to the console character menu, and ideas on how to make bosses more interesting, I'm really sure now that DeeJ is just an escape goat for Bungie. I don't blame the guy. In fact, I feel sorry for the gamers like us. Content: a game that is massively multi-player online based needs to have so much content that players would have to take huge amounts of hours to grind to reach end-game scenarios. There should be a balance between grind and content. Players should feel like they are grinding with a purpose. This is usually done by associating grind with reputation gifts. For example, WoW had factions that gave you rare/ultra-rare mounts, weapons, gear etc. It had quest within a quest (Shadowmourne) if you wanted to kill Litch King with a special weapon. You could do it without it, but I had spent 3 months just to be able to get that weapon. Something like this, makes raids interesting. Also not to mention your enemies. Bosses have to have charisma. Bosses need to have some sort of impact on your gaming. This, I'm sorry to say, is HORRIBLY lacking in Destiny. I do not find any difference between killing a ninja Dreg and Aetheon. I'm sorry. I didn't feel any difference in achievement after I killed Phogoth vs after I killed the band of Wizards. Phogoth might as well be a lamp with a huge luminous bulb and it would probably be more interesting. The encounter with Phogoth is not difficult because of Pho', rather because of his goons. Remember Borderlands? and it's bosses? Cheesy? yes, but didn't it leave an impression on you after you finished the game? It did on me. So at the end of the day, what does this mean? It means that a new era of gaming has come. An era where gamers will pay to get things they want. It's not about waiting and finding an epic loot in some dark corner of the game world that no has ever heard of. Just like the TV made zombies of us, telling us what to eat, what to buy, how to behave, the gaming industry is now taking control of its gamers. They are telling us what to do, how to do it, how NOT to do it (so many -blam!-ed up patches on how NOT to kill a boss). Half-life (original) did not tell you either how the claw monsters see you and attack, or what the story is, but when you meet the scientists at Earth, they tell you how you -blam!-ed up and opened a portal into another world. Destiny's story-line is so frustrating, so frustrating, so ignorant of what the players are ACTUALLY experiencing, that it doesn't even feel like I'm playing a game. It feels like I'm doing something because the Ghost told me to do so. Does anyone know why we went into the Vault of Glass? And what we accomplished after defeating Aetheon? Anyone? -blam!- that! Can someone tell us why it is called the Vault of Glass? Why not Vault of LootsWhichYouMayGetWhenYouOpenBoxes? There is only one explanation on why the Vex are fighting other enemy factions, it's because, and I quote, "... an evils so dark that it despises other evils". Really robot girl? that's it? No explanation on why they only appear on Venus and Mars? No explanation on what kind of organic life they have under their armor? These raids have no purpose. We are not killing an enemy boss that has major impact on the story-line. They are just .... there. This is a long thought reply. I'm sorry. maybe I should make it a new thread. But meh... like the rest of you, I am also lazy

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