The armor piece says it gives you an additional FUSION grenade yet I only have two, P.S. yes I am using fusion grenades.
Edit#1 to all the superficial c#nts, stfu. No one cares that you can correct an op on the fourms. You f*cking twat handlers. You are borderline retarded. This discussion was on DECEMBER 9TH THE DAY OF THE DARK BELOW RELEASE. HONESTLY GET OVER YOURSELF. YES I CAN COUNT. THE ARMOR SAYS GAIN AN ADDITIONAL FUSION GRENADE. GUESS WHAT? THE WARLOCK HAS A PERK THAT ALLOWS YOU TO HAVE TWO GRENADES, I WAS UNDER THE ASSUMPTION THAT THE ARMOR GAVE YOU A 3RD...
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It doesn't stack on other perks giving the same thing. Max you can have is two. This has been repeated over and over since the moment Xur arrived Friday.
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It doesn't give you 3 if you're already using the perk that gives you a second, it just allows you to have 2 and free up another slot for another perk
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Starfire really is a very bad exotic. You can't stack the grenades, and unless you want to hover like a sitting duck In mid air, or cause dot. I'd really not bother with it.
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No stacking. Not a bug, you can take off "hold two fusion" in your class to put something else and still have two. (IE, two fusion grenades that ignite)
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Let's count our ones Warning complicated math [spoiler]1+1=2[/spoiler]
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Two is the grenade max, yo!
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There is another thread on this forum about this. I thought I'd be getting a third grenade as well, but as has been pointed out armor perks don't stack with class perks. I'll have to try out Viking Funeral tonight as well as Angel of Death. If these don't do anything for me I'll just go back to my HoPF, although to be honest I've been playing the heck out of my Voidwalker since I landed my Obsidian Mind, aka Nova Bomb spammer jammer.
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[quote]The armor piece says it gives you an additional FUSION grenade yet I only have two, P.S. yes I am using fusion grenades.[/quote] It should give you a third fusion grenade because its clearly worded "extra" and you should be able to combo that with your extra grenade ability
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What Rhys said
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Doesn't stack, but now you can light everyone on fire with your fusions ftw
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Edited by Luckdog26: 1/6/2015 5:10:37 AMIt is not broken or glitched. You can only have a maximum of 2 grenades. It gives you the option to use a different perk in your subclass instead of using the final one. For example, you can now use the ignite perk and have two fusion grenades that also ignite anyone they touch.
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It's the same thing as Helm of Inmost Light for the Titan. It basically allows you to have a perk in the skill tree equipped without actually having it equipped.
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I could see it being useful in the raid, throw two grenades at Crota, can't regen shields because of burn, two grenades is like 50% shields
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It doesn't stack after two, it's not a glitch
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Hmm interesting. Glad I wasn't the only one thinking this
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Sadly it wont work. Just change your grenades to burn damage.
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It's not glitches, just poorly worded and misleading.
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The limit is 2 Chang gift of the sun it didn't work when using the chest
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it allows you to carry an extra one so you can use another perk on that tree like touch of flame or angel of light
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Like sunsingers need a third fusion gernade to throw in crucible.
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It says extra. Not third.
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Edited by xGhostface80x: 12/10/2014 12:18:32 AMI thought it was an extra melee ability. Edit: Nevermind, apparently I can not read.
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You start with one, then you get one more from the armour, 1+1=2 (if you didn't know already)
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How did you manage to hit 31 already? Where did you find so many of the new upgrade shards? (Forget what they're called)
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If this was correct, titans could equip the helm of inmost light and if they had head strong they could jump twice as far. Doesn't stack. Personally I like the other two perks gift of the sun is just too good though. I'm glad I'll be able to use others
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31 already haha nice dude