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#feedback

Edited by Godin: 10/25/2014 7:52:58 PM
31
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Godin

Fixing Destiny Part 2: The Big Bad RNG

I like this idea

267

I like it as is

70

I have another suguestion

27

This is part 2 of my own Fixing Destiny Series. Before you read this one, I stress for you to read [url]http://www.bungie.net/en/Forum/Post/73698720/0/0/1[/url] this one first, as it explains what this is all about. Also, If you want to message me personally, Search for Godin Intaki on Skype. So, RNG. I'm on the fence about it. Low level, and intermediate level gear are fine as mainly RNG drops. People are going to be out in the field most of the time trying to get higher levels. As they level up, they will get stronger items, so it actually works.Resources (like spinmetal for regular enemies, and ascendant materials for bosses) are fine as well, as as you're naturally going to be killing enemies and bosses (if not, you're not really playing the game), and that cuts down on having to do farming paths, but rather, you can just play the game. HOWEVER, making it to where the only way to get better items, especially in the endgame is through RNG is ridiculously stupid. Think about this: I've been on my main a lvl 28 (almost 29, just decided to stop waiting and is grinding out iron to get to 29) for weeks now, as I have to rely on RNG to get my raid gear to hit 30. Also, There's two exotics I wanted since the start of the game: Pocket infinity, and The Last Word. Both I have to get lucky just to even get (and worse, I have to get lucky 11 times for PI, seeing one of the parts of the bounty is to get 10 rare Fusion Rifles, and I for weeks now have been doing so, yet still is not done with it). There's no way to find the guns, no way to start a decent bounty that doesn't rely on luck, none of that. It's based on how lucky can I get. That would mean that I could technically never get either gun, even with 10 thousand hours of game time, I still could never get them. That needs to change. there needs to be a structured path to get high end content that doesn't rely on just pure luck (And just to be clear, I don't think that they should be removed, as an option, but rather, not be the only option). I would suggest that Raid Gear and Exotic gear gets vendors in the tower, and you could earn a special currency (say doing generic exotic bounties or weekly tasks to get "exotic marks", or earning X Raid token from doing a specific Raid, earning them after each checkpoint, and finding them in chests), where all (maybe most, and have some as special missions or strikes, or even raids, and completing them gives said exotic or raid gears) of the gears, and you could buy them just like you would for Legendaries through faction vendors. Fixed. Now, everyone has a chance to get a exotic or raid gear or weapon (and of their choice) if they work for it, and if you get lucky, you can still get one through RNG. Everyone is happy. Discuss Peace, Godin EDIT: After to talking to some people, I have come with this: The raid idea from above is fine. However, the exotic one is not. Rather than having just the weapons, he would sell exotic bounties. However, the full lists for both would stay. I would also consider building a new part to the tower (or maybe use the event area) to have these vendors (the raid and exotic vendors) in, as otherwise, over crowding of vendors would probably occur.

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  • The RNG simply SUCKS .. I dont mind it being SLIGHTLY random... However 1. Stop dropping items DOUBLE untill ALL ITEMS are recieved 2. Dont drop shards after defeating end boss... or energy for that matter 3. Put in more TRIGGERS ... IE ... defeated 300 enemies in Raid Hard gives you Vex Mythoclast.... so simple to programme and so FAIR ... 4. Make it possible to TRADE gifts at the end of a Raid between players I have 3 chars all lvl 29 all waiting for that final piece of Raid gear... I know I should have played IRON BANNER... however per char I finished Raid I think a minimum of 6 times... and also many HARD runs... yet still not one lvl 30 character... it starting to SUCK bungie

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