Hi All!
I’m back again. It seems some of the users to my last post did not understand my rationale, or analysis of Bungie/Activisons new system. This time I have prepared an updated and more detailed version of why I think Destiny’s first DLC is broken.
tldr; First and foremost being forced to wait for Xur (aka Bungie/Activision dressed as Santa) to decide to carry rexurbished versions of weapons is capricious and insulting. We have worked hard to earn our weapons and standing in your game, which we payed for. We are being repaid with yet more unnecessary (and poorly disguised) lottery. One example of a simple and fair fix will be to have rexurbishment operate in the same fashion as reforge did (without the random effect roll.) In other words, a player must have the exotic of choice equipped for it to be rexurbished. They will then be charged 7 strange coins and 7000 glimmer to do so. (I disagree with the strange coin cost. My arguments why and two solutions are provided below.) If necessary limit these rerolls to 3 a week to prevent abuse, and imbalances, on the PS versions allow 4 the first two weeks and 3 every subsequent week thereafter to accommodate the two PS exclusives.
Simply: it is too costly for anyone to maintain and accumulate exotics from release through the DLC. I will break down the cost by experience, glimmer, real time investment, and strange coins. I am specifically concerned by the increased strange coin expenditure Bungie/Activision has developed in this game without supplementing our strange coin income in other ways.
The cost to rexurbish an owned exotic is 7k glimmer, and an Exotic Shard (7 strange coins to buy from xur). Then it costs an additional 7 strange coins to buy another Exotic Shard to max out that exotic. Thus, one needs 14 strange coins to upgrade each pre-dlc exotic item they plan to use to its full potential.
There are currently 20 exotic weapons on the PS versions, and 18 on the Xbox versions of Destiny. There are 18 exotic armor pieces to upgrade for both versions. The PS versions have 38 exotics, and Xbox has 36.
For the hardcore and ambitious players such as myself who would like to be as versatile as possible in this game (by having every armor and weapon maxed) I will analyze just how costly this new system will be for us. I myself am carrying 28 exotics into the DLC. 12 pieces of armor and 16 weapons. The dlc is adding 18 known armor pieces,, and 6 known weapons. (Destiny Planet) (I know, I’m disappointed by the number and quality of what we know about these weapons too.)
Note: I am running my calculations using the number of exotics for the Xbox, where I play.
Let us now consider the cost in strange coins. We know that it will cost 14 coins per-pre-dlc exotic. To upgrade all 36 pre-dlc exotics will cost 504 strange coins and 252,000 glimmer (not including individual weapon upgrade costs, which IIRC is roughly 6-7,000 glimmer per weapon, less for armor.
Now what about those new dlc exotics? I’ll run these numbers again including those later on.
(14*36=504)+(24*7=168)=672 strange coins.
If Xur does not raise his prices we know new exotic armor pieces will cost 13 coin, and weapons will range between 17-23. Therefore to purchase every exotic from Xur you will need 234 coins for the armor, and approximately 120 coin for the weapons (range:102-138). These add up to 354 (range: 336-372) more coins needed. To upgrade the 24 new exotic items we will need another 168 coins.
To add these costs together we have 504 from upgrading our pre-dlc exotics, 354 from purchasing our new exotics, and 168 from upgrading our new exotics. Which brings us to a total of 1026 strange coins! I doubt any single player has even seen 400! Only a small handful of players are carrying ~100+ strange coins to the new dlc. In other words, we as players can earn only ~35% of the strange coins needed to take full advantage of the content we're purchasing, and that we have already have purchased. Suggestion: implement a way for players to consistently earn strange coins (beyond the weekly activities) so that should we need strange coins for Xur we have the ability to earn them.
We can earn 27/wk by running the nightfalls 27x12=324. Hmmm…. That’s quite a few less then we’ll need (~700 less strange coins actually). I find it rather hard to believe that anyone is going to earn enough strange coins in 90 days to take full advantage of the content included in the dlc. I earn a few coins in a good week (40+ hours).
My suggestion to fix this is to double the amount of strange coins awarded from completing the highest level nightfall ( level 30, or 32) to 18 strange coins. As matters stand now there will not be enough strange coins, or randomly awarded exotics/strange coins on the market to satisfy player demand. By doubling the level 30/32 (new!) nightfall award you (Bungie/Activision) will significantly increase each players satisfaction with the game by allowing us (players) to more consistently purchase what we need from Xur. This increase will boost weekly strange coin earnings from 27 to 54, monthly from 108, to 216, and trimonthly (per dlc cycle) to 632 which effectively narrows the gap between strange coins needed and strange coins available.
Another suggestion if the one above is not in line your plans. Add level 35 (yes, I know, I'm suicidal) story missions that award 1 strange coin upon completion. This does not unfairly imbalance the game as someone would have to play the entire story to even be able to rexurbish a single gun. BTW it takes between 6 and 20 hours to complete the story. I would happily run through the story over and over like a mouse on a wheel if it gave me 1 strange coin per level 35 mission.
These methods still leave a gap which will force players to appropriately prioritize their desires and time for the most coveted items in the game, while allowing players to maintain diversity of appearance and play-style across every playable area.
From this [url=http://www.reddit.com/r/DestinyTheGame/comments/2oembc/so_heres_how_much_faster_new_exotics_will_be/]Reddit thread[/url] I have discovered the new experience requirements for rexurbished armor and weapons. Armor is “1.5%” faster to upgrade at “160,000 exp”, while weapons are “17%” faster to upgrade at “237,500” exp. While these changes are statistically significant, they are hardly significant when in action, and considered globally.
The 18 pre-dlc armor will take 2,880,000 exp. The 18 pre-dlc weapons will take 4,275,000 exp.
The 18 dlc exotic armor will take 2,880,000 exp. The 6 dlc exotic weapons will take 1,425,000 exp.
Adding our two sets together brings us to a total of 36 armor pieces and 24 weapons.
Respectively, the armor (dlc inclusive) will require 5,760,000 exp. The weapons (dlc inclusive), will require 5,700,000 exp. Combined this is 11,460,000 exp.
Let us consider this grind with respect to Radiant Light (Nightfall buff) Grimoire cards, and telemetry exp buffs. From [url=http://www.reddit.com/r/DestinyTheGame/comments/2mhup5/psa_exp_from_tiger_strikes_grimoire_bonus/]this thread[/url] we learn:
“Grimoire Card bonus is 5%.
Telemetry bonus is 25%.
Grimoire and Radiant Light active give an extra 31.24% exp.
Telemetry and Radiant Light active give an extra 56.24% exp.
Grimoire, Telemetry and Radiant Light active give an extra 64.04% exp.”
From these figures we can deduce that Radiant Light gives 26.24% boost to exp gains across the board.
If we can expect the next 3 months to follow bungies model so far. Then Eris will have 5 bounties daily of varying exp rewards. IB will appear twice, and QW once. So, there will be 15 bounties available daily for 9/12 weeks. 3/12 weeks there will be 20 bounties available daily. This brings us to to a total number of bounties available for the next 3 months to: 1365 bounties per character. With 3 characters there are 4,410 bounties. Rounded experience totals are provided below:
By running bounties on just one character (5,000 exp used as bounty baseline reward, 6312 exp w/RL, 7,812 exp w/RL&T) it will take a long time to get every armor piece and weapon up to par.
1 character \ 2 \ 3
1,365 bounties = 6,825,000 \ 1,3650,000 \ 20,475,000
1,365 bounties w/ RL = 8,615,880 \ 17,231,760 \ 25,847,640
1,365 bounties w/ RL & T = 10,663,380 \ 21,326,760 \ 31,990,140
As we can see more then enough experience is available from completing bounties to max out each and every exotic, without using a single telemetry. However, as these numbers were found using 5,000 exp per bounty I strongly advise to not rely exactly on the estimates given herein. Instead front load your rexurbishing grind to allow the most slack before the next dlc release. This will also help to mitigate any chance of finding yourself a week before the next dlc launch with a ton of weapons still to be upgraded. I also strongly recommend reading through the link above to the Reddit post regarding experience as the OP there came up with some averages that can be helpful for anyone looking to map out their rexurbishing grind. As a quick rule of thumb I would calculate 75% of the times given herein to accommodate the rounded numbers. I am personally expecting it to take about 60 days of doing the bounties every day with Radiant Light to get all of my exotics maxed out once again, not that I'll have the strange coins to rexurbish them all, making this almost useless, unless you raid the Fort Knoxx of Destiny and make off with all their strange.
In conclusion for anyone who wants to collect every weapon and maximize its potential you must:
Do the nightfall on 3 characters
Do every single bounty on 3 characters (w/ RL) for 45-84 days.
Pray to RNJesus that you get a metric ton of extra strange coins, we are all going to need them.
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Ummm.. just about everyone who plays the game as much as we do will have a continuous supply of free exotic shards for the most part. We may have to buy one here and there. But rarely as I get a couple exotic doubles a week. I now have 5 thay I got for free this last week and have no need to use them yet. As for coins you can easily get 20 or more a week per character if your doing weekly on hardest and a ton of strikes. Not to mention the 12 you can get from nighfall. If I spend on whole day doing nothing but strikes and crucible I will leave the day with about 10 coins on average. Bungie knows this thus the reason why the added such things without thought for the cost. Imo. Just my opinion. Sorry for the wall reply.
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Edited by Cellspot: 12/9/2014 3:11:30 AMEntitled trophy gen at it's worst. I guess Bungie should have given less choice of weapons, maybe just 1 of each type. Then it'd be much faster for you to max them all, amirite? Sane, rational gamers love more weapons, the more the better. Insane, irrational games like yourself somehow twist it into a bad thing. Get a fking clue.
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Any clue on whether or not all new exotic drops will be of the highest grade? Or, will the old stuff still drop now for some reason. I think that the old loot tables should be swept away, and the new and old stuff should drop at the new adjusted power levels.
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One more thing. How much do you charge for tax return filing? I need you bro !!! > $$$$$
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I'd simply repurchase the exotic from Xur or get it from the nightfall and break down the old one.
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ouch at those numbers... I mean what am I supposed to do?!?! 1000 strange coins and 11million xp fack this BUNGIEEEEEE NEEEERRRRRFFFF XUUUUUUURRRRRRR NEEEERRRRFFFF DDDDLLLLLCCCC NEEEERRRRRRFFFF DAAAAAAAAA GRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIND!!!!!!
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This sucks... I feel like I've just wasted my life upgrading so much stuff...
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So .... What was your point? Xur is a underhanded pimp? You could have just said . Xur is becoming a bit to Donald Trumpish with telling guardians YOUR FIRED .. meep I just wanted a upgrade dude ... Oh there goes a chicken .... Later!
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You have too much time on your hands
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"Its a metallic taste, human blood. I find it easiest to cut it with peppermints." (Says in Riddick voice)
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My biggest problem isnt so much that i have to pay to tier up the attack rating. my problem is that i lose all of the abilities. (e.g. Thorn's mark of the devourer) my solution would have been to reset all of the attack rating nodes, but keeps all of the special abilities available to thbe player. so that way they dont feel like they lost all the work they put into getting the weapon changing perks on their exotics
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Edited by PbWorks: 12/9/2014 12:33:56 AMI think your strange coin equation is a bit off. You don't take into account any additional or duplicate exotic drops. For instance, if you were to acquire an exotic, post dlc, and that exotic was a duplicate of a gun/armor you already had, you would not need to pay the 7 coins at Xur [i]and[/i] you'd receive a shard(7 coins) for dismantling the old one. It's effectively 14 coins you don't have to earn. In a previous post, you said something about having ~30 exotics. So, I'll just use that as a 3 month net. Obviously, you may earn more or less than this within the next 3 months, depending on several factors. For the sake of argument, lets assume that 50% (15) of those exotics are duplicate drops. [quote]Original: (14*36)+(24*7); (504)+(168) = 672 strange coins.[/quote] [quote]Exotic drops adjusted: (14*36)+(24*7)-(14*15); (504)+(168)-(210) = 462 strange coins. [/quote] Since you can run weeklies on 3 chars, you can earn 351 coins in that manner (13 weeks worth). Outside of that, I tend to earn an average of 7-10 coins/week just through playing strikes and crucible, also I've never had a problem affording an exotic engram from Xur with motes, so you can probably add an additional shard (7 coins) per week in that manner, as well. The next step is comparing our need to what we can expect to earn: [quote]Minus earned coins: (462)-(13*3*9)-(13*7)-(13*7); (462)-(351)-(91)-(91) = -71 Strange coins.[/quote] Naturally, this doesn't account for exotics you had to purchase from Xur for coins (your original formula [i]does[/i] assume that we magically have all exotics in the first place), but it does inform us that with a vigilant play schedule, it's definitely possible to level up any exotics we currently have and a number of additional exotics we acquire from drops. I would suggest only buying what you need, from Xur. I understand that you're a completionist of sorts, so I feel for you, but you may need to leave out a few exotics.
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Your dedication is obvious, and perhaps commendable if for you enjoying the game becomes having everything you can. Personally, I was always disappointed at how easy it was to get exotics pre-TDB. I'd have been happy to have 1 or even 2 after the few months it's been since launch. Instead I've got tons; so many that I haven't even bothered levelling most of them up. I just don't see a need in having a levelled up PI if I never use Fusion Rifles (Nothing against them, they just don't gel with my personal play style). I've come to regard exotics like cereal box prizes. Get a box of cereal, get a prize. There's nothing really special about them, because everyone has them. In truth, the only thing separating a purple weapon from a yellow is color for the most part. I'd have preferred it the way I thought it was going to be. An exotic once every couple of months. Unfortunately, the massive level of excitement and accomplishment when I completed my Thorn bounty and then maxed it out (my first exotic) can never be replaced; however it has since been a little tainted once I realized just how stupidly common exotics are. That all said, I'll probably shard a lot of what I have and keep the ones that make me happy inside; Thorn, P&T, And Super Good Advice for example. The rest will probably be trashed a week into TDB I wish you luck on your coin farming though!
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now tell me it's not a mmo
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Edited by Unforgiven: 12/9/2014 1:29:14 AMDude you don't need to max out all of your Exotics. only the ones you like. Jeez. Why is this so hard to understand? They are giving you a way to prolong using a weapon which you like? Be careful what you wish for. They might listen to these constant crying posts and actually make our exotics obsolete. Then there will be even more crying. This shit isnt even out yet, and people are already bitching. This is a sad day in gaming. Let them release this then bitch.. Jeez.
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Furthermore won't xur be selling exotics that won't need to be refurbished???
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But aren't you also able to get exotic drops in the nightfalls??? Exotics that won't need to be refurbished by xur???
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Im nor sure, but the way you worded it in the area about the exotic costs for upgrading made it seem like you think youll need to upgrade the new exotics, if so you dont. Just like any exorics bounties done after the dlc drops gives you the upgraded version. All i really see here is more lottery and more grind to do, since there has been really nothing to do for a while.
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The grind is real
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Fantastic post! The exp requirements are daunting but the Strange Coins requirement is downright silly. Thanks for pointing it out in such a clear way. I hope DeeJ / Bungie will take note.
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Best thing that could make the grind worthwhile is to make it a requirement that the weapon is maxed out before being able to upgrade it.
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I agree with most of this post. However, I wouldn't even mind picking just a few of my exotics and doing 'some' regrinding as long as it was possible to do so. However, with this new system Bungie is essentially "GATING" us from progressing. First, they release a patch that makes the weekly heroic and nightfall much more difficult to do solo. Then the next week we are told that to keep the new exotics up to par with the new dlc they will require an exotic shard to refurbish and one for the last node. What's the main way to get an exotic shard? Buy one from Xur with Strange Coins. But of course you can only get 9 coins per week (assuming you only have one character and not counting the random singles you get elsewhere) because you can only run the weekly once per week, which means you may have to decide between buying one of the new exotics he is selling or upgrade that final node on your 'reset' exotic. Then there will be new legendaries in the new Raid. Awesome. But how do you upgrade them? With new radiant materials only found in the Raid itself. Assuming the Crota Raid will be like the VoG and you can only get rewards from it once per week, that severely limits or gates how fast your can progress. So even assuming I want to grind the same content over and over (like I have been for the past few months) to get that special weapon or armor set upgraded, I may not be able to because of the direction this game is going. It's almost like they don't want us to play the game anymore.
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Sounds like you've done more math on this then the dev team has. I seriously think the discussion around exotic shard cost went "how much are these things gonna be?" "Idk? like half the cost of an exotic?" "13 is an odd number..." "Round it up, who cares? Who's getting lunch today? It's Taco Tuesday remember?"
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Your calculations are pretty solid. The conclusion I got from it is this. Don't upgrade exotics until all announced Dlc's are released. This will prevent the most sunk costs.
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It appears that the biggest "expansion" is coming to the Hamster Wheel.
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Edited by Tnilc: 12/8/2014 9:13:20 PMI wouldn't have such a problem with all this if they didn't keep changing the rules all of the time. Who know's what Bungie will change in a few months time when they feel they need to make it even more of a chore to do things in this game instead of actually adding some meaningful and valuable content.