I'm sure we've all experienced it before, people simply standing at the start of a strike and going AFK, leaving everything up to the other two people or even a single person.
Its frustrating to say the least, but what solutions do you think could be implemented?
I feel some sort of "loot by kill" system would need to be implemented, not saying the more kills the better the loot, but if they do not lift their weight and aren't clearing at least 20% of the mobs, dealing at least 20% of total strike damage or present during ALL darkness zones then maybe that should reflect on loot possibility/mark/reputation rewards.
This would encourage people to actually clear areas of a strike instead of running past and also stop strike sitters. The only downside to this I can see is the disadvantage it would give a level 24 compared to a level 30.
It would also eliminate people coming in late and receiving rewards that a lot of the time are undeserved (although this generally doesn't bother me) as they didn't choose to drop into the strike towards the end.
Any other ideas? It's obviously an ongoing issue.
*EDIT*
Would just like to say thanks for all the constructive responses, I've tried to keep up with it all but it can be hard at time between lunch breaks at work on mobile.
Out of all the ideas I've read, compared and thought about (to make work go faster) I've listed a few that could almost work based on feedback and some initial ideas I've come up with thanks to those who have posted.
Although splattering strike sitters into oblivion with your sparrow is satisfying, it's not really a full fix, so:
1•Change the bounty from "Complete any strike without dying" to something along the lines of "Complete any strike without dying and inflicting 25% or more of the total damage throughout the strike" (something along those lines).
2•From the moment a player enters a darkness zone, other members of the strike have 3-5 minutes to also enter the same darkness zone, failure to do so will result in getting booted to orbit. I understand many people rush past a majority of monsters to speed up the raid but if you are present, surely this is enough time to catch up.
3•All players must be present during the boss fight to receive rewards and bounties, whilst also inflicting at least 5-10% of the damage to boss/enemies within the boss zone/room
4•A vote kick option that becomes available once a player is inactive for 5 minutes or more. I feel this would work but nudging the controller would remove inactivity detection, so I would propose this option becomes available if they don't enter the current darkness zone within 3-5 minutes.
5•A report inactive option that becomes available under the same circumstances as mentioned above, instead of simply kicking them to orbit, make it add up so that if the same player is reported 2 times within the hour they are unable to do any vanguard strikes for a certain amount of time.
Keep them coming, I will attempt to read and be as involved as possible. Although nothing will probably come of it anytime soon it's nice to have some ideas out there that might be viable.
Plus it's keeping my mind busy at work. :)
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Sparrow to the chest. Works every time
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I like striking by myself, so I encourage it. I wish I could play strike playlists solo.
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Like this lvl 29 scrub did in a T/strike up above?! For the entire match in dust palace! I f you're gonna scrub a match for bounty, do the freakin eagle or viper! Code for pussy & pansy.
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go to orbit and find a new team. if it fails go to orbit again. if it fails go find 2 people to farm strikes.
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If I see someone - just idling around - I kill more enemies ( love killing them as there are more of them when you are 3 in a team than 1 ) so whats the complaint - unless you suck at play and bothered by more enemies - I see there is nothing to complaint - I am more than happy to see a PLS ( Personal Loot System ) kicks in at the end. It's not like that took something that was mine from the start. I start a Strike to finish it and I always finish it solo or team doesn't bother me.
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what about requiring a number of kills in each area of the strike? Or using those mechanics to help find a solution? Just a thought.
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They need to be tp'ed the moment their teammates enter an r-r-zone, as well as closing off any previous back area's once there to help prevent them from returning back to the same spot.
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Just send them a message [spoiler]your welcome to join us[/spoiler]abd they will join u it has worked for me 3 times in a row now!!!
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Or you can just look and make sure your teams all moving foward...then if they aren't just leave. Idk why all you people act helpless, like ya those afk'ers suck but your the ones continuing on then your complaining about them when it's really your fault.
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Edited by PSMedri: 12/8/2014 4:42:42 AMIt's simple. You don't get credit for the strike unless you're in the boss room. Problem solved.
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Had a guy today in the nexus strike run with us to the first room and just before going in he sits down in the corner behind the box. Next strike 1 quit second guy went invisible with his hunter for entire priest battle. Didn't fire 1 shot at the boss. I actually thought he quit too till he came running towards the middle at the end.
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I've seen some guy kill the afk'er 40 times with his sparrow hahahahahaha ive "seen"
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Afk timer Auto boot if not in darkness zone by a certain time Report player begins a count down for the player to reach darkness zone Devs play the game and ban people from strikes for a day or two Many things, afk timer is the simplest to implement
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Players should be kicked from the game if they are standing still for too long. Some smart lazy suckers might move the joystick every few minutes to counter this so you can also be kicked if you deal no damage to any enemies for so long.
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Bumb 4 Life
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Kill them
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They should get kicked if not in the right area for a certain period of time.
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I've seen less now that quatermasters sell materials but i am guilty of doing that a few times
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I used to report them. But now, I just don't give a -blam!-. If a person sucks so bad at gaming that they need to be afk a strike to get the walking tall bounty, I'll throw them a bone. They'll clearly never get anywhere with the help of their betters
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A solution that i never read is to make the strikes harder. ALOT harder. They are able to afk because their assistance is not needed. I dont mean more health/damage but larger waves and never-ending waves while you complete a task. Make the difficulty actually require 3 people.
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Get xp for the portions completed if you haven't done damage at a certain area then you shouldn't get rewarded that's my idea
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Edited by Noob Sa1bot: 12/8/2014 1:48:44 AMSparrow to the face or suicide in a darkness zone, phogoth is my favorite since they spawn in the shrieker room.
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Never seen someone away from keyboard. Thought Destiny wasn't out for the PC.
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It sounds good, only problem is that it's pve, the part of the game where we're meant to work with each other. Everyone is gonna killsteal at this point.
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Because right now the loot system favors the AFKers.
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Auto pull them to the darkness zone. Boot to orbit if AFK longer than 5m