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Edited by MIA Philly: 12/7/2014 3:58:27 PM
35

The real cost of "Re-leveling" exotics (so very sad when you look at it)

So lets say you have an Exotic Weapon maxed out, i'll gove you a break down of several different cost variants. So lets say you maxed out an exotic weapon before the shard move it ran you 6550 glimmer plus materials and ass energy. Now if you redo this exotic it will cost you 7000 more glimmer plus 1 shard then 6550 and one more shard. (each shard is 7 strange coins). That's a total 20100 glimmer plus materials and 2 shards (14 strange coins) (to do ONE exotic pre Xur change. Lets say you leveled up an exotic post Xur change. It would run you 6550 glimmer plus materials and 1 shard. Then to redo the weapon you have to give Xur 7000 glimmer and 1 shard. Then to re-level you have to do 6550 plus materials and ANOTHER shard. This means you have to spend 20100 glimmer plus materials and THREE shards to max out one exotic (21 strange coins) THIS IS FREAKING NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTS. We have a 25k glimmer limit shared over 3 (optional) Guardians and if you have 3 guardians and run your weekly 3 times that's just 27 strange coins a week (not counting drops from random stuff). No one else finds this totally disgusting? EDIT: I forgot to add suggestions 1) when you upgrade to the new exotic why not add a few more damage circles to fill in? 2) why not remove the last four earned upgrade circles on a maxed out exotic weapon and the last 3 on armor and just have us re-level the damage only. the best part about the exotics be it armor or weapon is the perk. don't take the perks away from us. 3) take away all the damage only circles on a maxed out weapon and defense on circles on a maxed out armor and make us re-level just that portion while again keeping all the perks we unlocked. 4) take all our exotics back to zero without the need of Xur or glimmer or a shard and make them just like we found them all post patch. if all my exotics simply reset themselves to zero and i had to level them again without xur and that extra shard for the trade i could see re-leveling a bit easier to take. 5) make the re-leveling of exotics as fast and easy as leveling up a rare gun/armor

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  • Edited by ooperz: 12/7/2014 3:21:07 PM
    EDIT: I seem to have some bad info in the post below. Venture at your own peril. 1. You don't have to pay an exotic shard to Xur to trade in your old exotic. just glimmer, a strange coin, and the aforementioned exotic. 2. Exotics don't have to be leveled in order to trade it. They could be completely stock and xur will still take them. 3. If you fully leveled up an exotic after they made the change knowing that you were wasting a shard if you wanted to trade it in later, that's your fault. They told you about the reset at the same time they told you that shards were needed now. Don't blame them for a lack of patience. 4. New eotics are going to require less xp that before. This might mean less upgrade nodes which could equate to having to spend less glimmer. Realisticly, to reset an exotic it will cost you: 7000 glimmer and 1 coin. To upgrade it it'll cost: XP, an unknown amount of glimmer, and a shard. Oh and mats. It's not that bad. Plus if you don't want to fork up the 7 coins for a shard, you can dismantle an excess exotic. A fully upgraded on will give you 2 shards, a 14 coin value. That's almost the cost of a new exotic weapon from xur. That's not too bad.

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