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#feedback

Edited by Manwich06: 12/2/2014 3:20:12 PM
15

Ammo Loss when "carry more X ammo" equipped

I know this is a known bug, but it needs more attention or it feels like it will never be fixed. Good post from Reddit regarding the issue: [url]http://www.reddit.com/r/DestinyTheGame/comments/2nyzrw/still_losing_ammo_on_death/[/url] [quote]What is the bug? Reduces the available ammo of a given weapon or weapon type. When does it trigger? Death Going to orbit Returning from orbit Cutscenes What makes it trigger? Any item with the buff to increase the amount of ammo you can carry of a particular type. Rocket launchers with a bonus to tube size. Methods I have used to test. Equipping the item / using a synth and killing myself. Gathering ammo legitimately and killing myself. Multiple death types (suicide/jumping off cliffs and NPC death). Results of testing With items this has reduced ammo 100% of the time, without them it has never reduced ammo. This is not an intermittent bug, it is extremely easy to reproduce and should be a priority to fix. All tests were performed with the items of the type equipped then tested again without them. Each test has been performed at maximum ammo capacity and at varying levels of ammo. Results did not change. I retested again after the patch today. No changes. Items I have personally tested with and witnessed the bug Lucky Raspberry (Heavy ammo increase) Crest of the Alpha Lupi (Special ammo increase) Hezen Vengeance (Tube size increase from 2 to 3) Iron Regalia Boots (Increases scout rifle ammo - yes, a primary weapon. I didn't notice this one until a hard mode raid the other night where I was dying a lot.) Various other items with the same buffs. Results unchanged and the above are my 'go to' testing set. Other observations With rocket launcher tube size increase, the ammo drops until you are down to 2 (thus the bonus isn't active) With special/heavy increases the ammo drops until 1 rocket/minimal machine gun ammo With primary ammo it seems it only drops to a certain amount then stops, however when you respawn in any situation it seems you are given a certain amount of primary ammo to start with. This seems to be the threshold and is possibly just offsetting the bug. No way for me to confirm this. The Field Scout perk seems to mitigate this bug or at least reduce it. I have not tested this extensively though.[/quote]

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