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#feedback

12/4/2014 8:45:56 PM
1

if i was lead game designer

Gameplay mechanics for destiny Not all these are my original ideas, this is simply what my version of destiny would be like. Login to tower default, option to login to other destinations Tower supports up to 100 people, uses phasing (my terminology might be wrong here) like wow/lotro/etc Huge vaults. Instead of small sections by type, the whole screen is slots, and you l1/r1 to access different inventory types Unlimited glimmer wallet Glimmer buys everything, its the only currency. marks, strange coins are gone Faction Reputation lowers prices, factions sell certain gun/armor types Faction vendors refresh perks weekly Factions rarely sell decrypted exotics Firing range in tower. Guns dont upgrade or gain xp, perks are always active Gunsmith tweaks guns, you bring him glimmer/weapon parts he mods/adds perks. Adding Perks lower 2 gun stats Gunsmith can upgrade dmg/stats on any gun. Cost is glimmer/parts/decrease in another stat Hard limit for each stat, based on gun type/rarity, and its expensive Guns with no perks are cheaper to upgrade, hard limits are upped Tower now houses armorsmith, functions like gunsmith Cloaks/bonds/marks: rare have 1 stat, legends have 2 stats, exotics have 1 stat 1 perk Transmogrifying Each time you log in it rolls a random emblem for you. Spend glimmer to keep if you want. You can switch to purchased emblem at any time. Does not take up vault space. Shader vendor. Has hundreds. Spend glimmer to acquire. No vault storage Save/load armor/weapon loadouts. Matchmaking for all fireteam content No need for xur, factions/smiths sell everything you need for glimmer Ghost decrypts engrams, cryptarch is gone First nightfall run each reset drops 1 guaranteed legend or exotic engram. subsequent runs reduce chance of this by 50% cumulatively until reset. Otherwise you get glimmer, sparrows, ships, faction rep Get rid of heroic daily and weekly, have multiple nightfalls to pick from Dedicate a content team to creating new strikes and releasing for free Strike playlist has random modifier Playlist is not random, it cycles through a fixed order. No need for random when theres so few Strike playlist bosses drop legend engram Fireteams can trade encrypted engrams Smart loot: engrams will always be for your class Ship shaders Sparrow shaders Sparrow mechanic. Mods speed toughness special moves of sparrow for glimmer/sparrow parts. Sparrows have weapons Coop arenas, from tower Perks are always active, armor/guns dont need leveling Players have flags that indicate LFG. Zones are way more open, no more killed by architects Enemies spawn in intelligently. Large numbers of weaker enemies come in emptier zones, zones with lots of guardians get more powerful enemies In game grimoire Tower has special 1v1 arenas for duels Can bet on duels Players who return to orbit during matchmade pve content are banned from matchmaker for 15 minutes. Every subsequent return to orbit during matchmade content adds another 15 minutes, cumulatively forever until.... player completes matchmade content, at which point its reset to 15 minutes If 2/3 or 4/6 fireteam members RTO, remaining player is not penalized for RTO Voting system for RTO. If 2/3 or 4/6 fireteam votes to RTO, no one penalized Matchmaker looks at players RTO history, light level, positive report history (helpful, friendly, skilled) when matchmaking. No limit on equipping exotics. Exotic armor makes your shields tougher but charge slower. Chest Exotics also make your shield either void/arc/solar Legendary armor makes your shields charge faster but are weaker. Shield has no type. Instead of public events, enemies attack zones and guardians have to defend. Spawns hundreds of enemies and a couple bosses. They remain until cleared. Tower is alerted.

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