originally posted in:DoD The Unknown Ps3
I joined a group of 30s last night running Atheon on hard mode. They killed him faster than I've personally experience before. Just wanted to share some stuff I picked up....you guys probably already run this but just in case...
1) Titan bubbles center before oracles are killed.
2) Relic holder leaves Mars/Venus with last oracle still alive in order to maximize times vengeance...he goes center to jump inside the titan bubble and wait for the last player inside to kill the last oracle. Everyone who wants to be, is already inside Titan bubble on center platform except the single player on Mars/Venus charged with killing last oracle.
3) Pop relic bubble as soon as time's vengeance starts...positions it so that at least one of the top two corners have room for rocket users.
4) pew pew pew
5) Titans repop bubble to protect relic holder right before time runs out. I always forget I can multi-pop my bubble during time's vengeance. Weapons of Light of course with extra WOL buff selected on defender tree.
3 or more extra seconds on time's vengeance with 5 guys on center was huge. Down almost 50% within each cycle. After the second cycle those not teleported just unloaded on him while he was frozen to get the last bit of health. These were four 30's and two 29's.
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Another good thing about setting up relic holder outside early...use the super on Atheon at the very beginning of Time's Vengeance.
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Sounds great but I'm a bit confused on the Titan bubble in the center. Since you can't shoot out of the Titan bubble are you just stating that by the time the relic holder gets there and creates the bubble that the Titan bubble has gone away? Or is there room for both bubbles on that platform, Titan in the back and relic up front?
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I never thought of this but I wonder what Titan bubbling the top of the left rock on the platform would be like? Wonder if that would fit. Would minimize that pesky splash damage you get off of that rock some times.
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Nice progression. I've read that rockets cause Atheon to move and so makes it difficult for snipers to get their shot...guess it's cost/benefit, whichever works best for the team.