You sir have stepped off your pedestal and delivered an impressive rebuttal that I have not come to expect on this site. I do not agree with everything, but I see your points and can respect that. Cheers to you.
I agree that fixing cheeses would have been acceptable. I can handle that. However, that is not all they have done. A fine example of this is randomizing the 3 guardians who are teleported. The original was chosen by them and programmed by them. The sole purpose of changing that was to make the VOG harder, and not to repair an "oops" that they accidentally left out during a rush to deployment. Why was this necessary. They had stated they wanted you to work as a team and develop strategy. There is no longer a strategy to that portion of the raid. It is "okie dokie, it's my turn to grab the relic or kill some oracles." They have made things more complicated in addition to fixing what they originally simply missed. That I cannot appreciate from Bungie. Their intent is wrong in my opinion. It is more about ego now than pride.
I think they should be very thorough with Crota's end. I want it to be very hard also, however, I do not want it to be what the Vault has become which is a test of how much ammo you can blast at targets and how good you are with your jump thrusts. Its just a blasting exercise now. I would like to see some challenging changes. Maybe more save points/areas. Add some challenges. Perhaps make the Hard Raid one where if anyone in your fireteam dies during a particular portion, the team wipes instead of continuing. I dunno, they are creative.
My final point is somewhat of an addition. If they are to fix the Raids, PLEASE, it would be nice if they fix the bugs before they fix the glitches. It does no good to fix the cheese of Atheon or the Templar, but leave the bugs where it doesnt teleport people, or it teleports too many, or the shield doesn't work. I realize they fixed these now, but these should be the priority. Function over Ego.
Anyway, Cheers
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