Ok. *steps of pedestal*
I see what your saying. That people came up with creative ways to complete the raid is indeed good. It shows player ingenuity, and the players who discovered it should be proud. ( Althouhh how much team work can be debated. I mean, technically a single person could have cheesed the Templar.)But I am not upset that the exploits were patched, because from a developers stand point, it must feel like people arn't even playing your game. The cheese ignored all the Templar mechanics completely (except cleansing)! Watching people cheese your bosses would be embarrassing, and be something that you would want to have fixed.
As for the OP. He is complaining about the difficulty of the INTENDED raid. Bungie boasted how hard the raid would be before release, and the community accepted the challenge. We stood tall told them to "bring it on!" It was this mentality that got the first team through it on the very first day. And then the cheese happened and people found easy ways to get their rewards. So that mentality was lost. People now come to the forums and complain about the difficulty that we were once proud to tackle!
Yes, I want the raid to be harder. And I want to tackle the Dark Below raid without knowing anything about it! Because, I like the challenge. Should Bungie have looked for, and fixed the exploits before release? Yes. But when they came to light, creating the intended game once again was the right move.
People need to step back up to the challenge that we once were so excited to test our metal on. To those that don't, I hope the Dark Below chews you a new one. (And I hope to those that do, you get chewed a new one too! But, that you can fight through it, lol.)
Oops, somewhere in there I got back up on my pedestal. My bad.
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