Has anyone else noticed that it has been jamming at 9/6 bullets left? Update issue I assume :P Deej fix it plz ;(
This has been happening in a lot of weapons and have started list. Please comment gun that jams, and system if you can :) thanks!
Edit:comment your console as well, for me this has occurred on Xbone not sure about other consoles.
Edit 2:in school sry for late responses
Edit 3: It appears all guns with changing fire rates (goes to full auto) have been jamming because of a recent patch. This includes strangers rife (apparently not confirmed) VoC, bad juju, I believe this was happing to my found verdict, not 100% sure. Will add more guns to list when confirmed by more than one person.
Edit 4: This is on trending! Not very high but thanks guys! Let's try out best to find all jamming guns, and keep getting this on trending to try to get deej to see it, and fix it :)
Confirmed list:
[spoiler]1.)Bad JuJu
2.)VoC
3.)pocket infinity
4.)found verdict
5.) vex mythoclast (rare)
6.)Invective
7.) Last word
[/spoiler]
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[quote]The bad juju buff I feel is inadequate. All of the other buffs seem perfect to me tho. Bad juju's biggest problem is it's lack of damage output. Crucible: It takes 9 bullets (24 damage each) to the head I believe to kill someone in crucible. This is just ridiculous as with bullet spread it usually takes 4 bursts to kill an enemy. This gives it one of the slowest kill times in the game. I also feel like it's range is also quite poor compared to similar weapons further hindering it effectiveness. Yes, the clip was short and needed the buff to be able to manage two targets at once but the real fault it has is it's huge lack of damage. I suggest increasing headshot damage by as little as 4 boosting it to 28 allowing for more 3 burst kills. This will put it's kill time more on par with other weapons in crucible. Story: This also is juju's biggest problem in PVE as it can take 3 bursts to kill an enemy that could be killed by a single hand cannon headshot. This makes the weapon immediately worthless except a thrall encounter. The mag has never really been an issue for me personally in PVE as the string of curses can essentially grant you unlimited ammo if you pick your targets appropriately. But the mag increase will help with its utter uselessness none the less. I don't know the PVE numbers as well as PVP so I can't make an exact damage buff amount but it's clear it needs one. The added super energy from string of curses is pretty useless also as it doesn't actually benefit the gun at all but is instead saying - if you have this gun equipped expect your only kills to come from your super Like I said the other changes seem pretty good. Maybe the hard light one is a little weak but I haven't used it and the red death being changed from a two burst kill in crucible to a three burst may bother some but again I don't have it.[/quote]