I think what Op's main argument is, is that he mid boss shouldn't be more difficult/time consuming than the actual main boss.
I agree with OP, Aetheon can be smashed in minutes, while killing the Templar often takes many times to accomplish. There's something not right with that.
Fighting the Templar is not fun, at all, it's more of a headache than anything. Removing the exploit is fine, but the whole encounter needs to be reworked. Especially with the gap between Normal to Hard Templar fight, it's two entirely different worlds.
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I think the main issue right now is that a lot of people don't know how to kill the Templar legit. Atheon is a difficult boss, but the community has adapted to killing him legit. Once people get used to killing the Templar legit, it won't be an issue any more. The same complaints were around when the Atheon fight was patched. You don't really see people say it's too hard any more. Just that the glitches can cause wipes.
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That is why you need an experienced team to run together, I am thankful for the team that I have that I've had since day one. I'm not posting this so that anyone takes it as you guys suck you can't find team you don't have any friends, I'm not saying that I am saying that hard mode is meant as Bungie said for an experienced team with great communication and scale
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I see what you're saying, and take no offense to it. I'm not a gaming pro, and I'm not a casual, but so many things can go wrong vs the Templar it just becomes a headache. Something as easy as removing the containment shields would make the experience 10x better.
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I mean did my team tonight clear it the first try no, it took us at least five times but it came down to DPS one member of the team dying and the biggest thing is you have to have all six of you alive you all had to have the DPS to wreck him. Hi there I'm no getting pro and I'm definitely not a casual, but this is bungies true test now but is it all going to matter right before the new stuff