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Edited by Ragepage: 12/3/2014 7:51:40 PM
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My Fellow Bad JuJu Users...

Has anyone else noticed that it has been jamming at 9/6 bullets left? Update issue I assume :P Deej fix it plz ;( This has been happening in a lot of weapons and have started list. Please comment gun that jams, and system if you can :) thanks! Edit:comment your console as well, for me this has occurred on Xbone not sure about other consoles. Edit 2:in school sry for late responses Edit 3: It appears all guns with changing fire rates (goes to full auto) have been jamming because of a recent patch. This includes strangers rife (apparently not confirmed) VoC, bad juju, I believe this was happing to my found verdict, not 100% sure. Will add more guns to list when confirmed by more than one person. Edit 4: This is on trending! Not very high but thanks guys! Let's try out best to find all jamming guns, and keep getting this on trending to try to get deej to see it, and fix it :) Confirmed list: [spoiler]1.)Bad JuJu 2.)VoC 3.)pocket infinity 4.)found verdict 5.) vex mythoclast (rare) 6.)Invective 7.) Last word [/spoiler]

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  • You're obviously not keeping those things oiled guardians.

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    • Yeah, but I have been seeing VOC jam more often. It might be the auto fire perk...

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    • Bump

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    • I don't have this problem, although it's mainly because I like to play with the trigger a bit.

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    • and full auto scout rifle and oulse rifle jams and its really annoying

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    • Why isn't anyone taking About this!!!!!

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      • Here's a neat trick u can do: -release trigger -press trigger again Tedious, i realize.

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        • It's a glitch in the full auto perk.

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          • All pulse rifles have been doing this to me but juju is more consistent with this issue

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          • My voc also jams im on ps4

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            • Not sure if anyone brought this up, but there used to be a bug involving weapons that are semi auto that have the full auto perk where it would only fire up to where you reloaded in full auto, then you would to let off the trigger and pull it again to get the rest to fire. Hope this makes sense. If not I'll give you an example

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            • mines fine, maybe your controller is old, triggers don't respond so good perhaps? idk, maybe it's a rare bug

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            • This was happening to me on my voc before the patch, but I blamed my 6 year old controller. When I got a new controller a month ago, it stopped happening.

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              • It happens on the Heavy machine guns alot too

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                • Did you know bad juju pretty much has unlimited ammo? How so? If you get a kill before you have manually reload the instant reload doesn't take anything from reserve :) noticed while I was using yesterday

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                  • My voc just started after last patch as well

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                    • I have had this issue with the last word several times in crucible mostly. Holding trigger down for about four rounds and it just stops firing.

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                      • Wait. Weapons legitimately jam? My weapons "jam" but it's because the trigger is buggered to shit, so I have to unstick it every few shots.

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                        • I've noticed this, as well, but the easiest fix is just to re-trigger. It only takes a mere second to release the trigger and re-fire. Almost negating the "jam" effect. I, also, have noticed that this occurs by pure operator error. Occasionally I'll make a quick movement with my right joystick, causing my hand to flinch a tad. This releases pressure just enough for the controller to register a release. If that be the case, than yes, this would be a glitch. Also, while we're on the subject of auto scout rifles (vaguely); I suggest another implementation of the fix to the scout rifle magazine count. Ghellions Demise (sp?) says it holds 16 rounds. In all actuality, it only has 15.

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                          • [quote]The bad juju buff I feel is inadequate. All of the other buffs seem perfect to me tho. Bad juju's biggest problem is it's lack of damage output. Crucible: It takes 9 bullets (24 damage each) to the head I believe to kill someone in crucible. This is just ridiculous as with bullet spread it usually takes 4 bursts to kill an enemy. This gives it one of the slowest kill times in the game. I also feel like it's range is also quite poor compared to similar weapons further hindering it effectiveness. Yes, the clip was short and needed the buff to be able to manage two targets at once but the real fault it has is it's huge lack of damage. I suggest increasing headshot damage by as little as 4 boosting it to 28 allowing for more 3 burst kills. This will put it's kill time more on par with other weapons in crucible. Story: This also is juju's biggest problem in PVE as it can take 3 bursts to kill an enemy that could be killed by a single hand cannon headshot. This makes the weapon immediately worthless except a thrall encounter. The mag has never really been an issue for me personally in PVE as the string of curses can essentially grant you unlimited ammo if you pick your targets appropriately. But the mag increase will help with its utter uselessness none the less. I don't know the PVE numbers as well as PVP so I can't make an exact damage buff amount but it's clear it needs one. The added super energy from string of curses is pretty useless also as it doesn't actually benefit the gun at all but is instead saying - if you have this gun equipped expect your only kills to come from your super Like I said the other changes seem pretty good. Maybe the hard light one is a little weak but I haven't used it and the red death being changed from a two burst kill in crucible to a three burst may bother some but again I don't have it.[/quote]

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                            • Haven't noticed this. I'm just happy that my first exotic is now usable :)

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                              • Vision of confluence has done it since the start, must be a legit feature to the weapons that have the 'this weapon can be fired in full auto' perk

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                                • Guns with fire rates than can go to full auto have all "jammed" for a while now, I got Vision of confluence the second week of the game and it's been doing that ever since. I just kind of deal with it, but it is annoying.

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                                  • Didnt know anyone used this weapon...it came in handy for an exotic shard

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                                    • When I use pocket infinity, it starts off normal charge rate and everything, then when I use it again anytime after, it has the charge rate of a plan c (the basically instant charge) and the damage of a barrage of marshmallows. Fixes when I die. Xbox 360.

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                                      • I had VoC do it to me occasionally before the patch. I haven't noticed it much since but then again I always think I let up on the trigger and that's the reasoning. Now that I know I'm not the only one I'll be testing out all these guns.

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