Yes, and movies are just movies. Yet the history of film is one of people being swept up into worlds and the lives of characters that transport them, for a time, into someplace different than their real lives. He understands what you're trying to say...no need to keep repeating it. The logic simply doesn't apply. If you did not feel a sense of immersion, you wouldn't play games at all. Destiny was sold to people on promises that it would be a story you could feel part of. It failed to do that, as the OP eloquently points out.
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