Here's a list of things that i thought of that i think Destiny would benefit from.
[b]Vault[/b]
Increased vault space is number one on my list. With the new Exotics and Legendaries coming out, specially for collectors like myself i think the increase in vault capacity is number one. I have 3 characters and i can hardly fit all my guns in the vault and each character.
[b]Max Level[/b]
I think max level should be obtainable for each category of the game. All those 'Raid is the best' people out there, yeah it's good. mainly for the raid, it has bonuses that are specific for the faction that is in the raid. With the upcoming Trails of Osiris I heard that gear from there will allow you to be max level, which is amazing! Even though i enjoy PvE more, i think players that tend to like PvP more should be able to get max level in their area of the game, and since certain events let you benefit from level (ex: IB) it would be nice to allow them to get to max level. Also Crucible gear should have perks that shine in PvP (ex: Bonus super from killing guardians) so that people who PvP and earn those gear will shine more than people who pure PvE if they decide to enter Crucible.
[b]Vanguard[/b] - max level
[b]Raid[/b] - max level
[b]Crucible[/b] - max level
(Yes Vanguard should get max level gear for those people who don't have time for the raid or can't do it)
[b]Safe Zone[/b]
Safe zones should be on each planet. This is just for the purpose for convenience. Having to orbit>tower>orbit>planet/moon is very annoying. Also maybe vaults should be in each safe zone, and maybe even the ability to pick up bounties, or even bounties specific to the planet or moon that you are currently on.
[b]Transmutation[/b]
This is something nice that i think should be added into the game. The ability to make certain gear look like other gear, this could only work with Legendaries and below, no Exotics. And the effect should turn off while in Crucible. This is mainly for the people who don't like the look of high level gear, and also it makes it so not everyone looks the same, nice there are tons of low level gear that can take the visual place of high end gear.
(This should not work for guns, only armor)
[b]Tower[/b]
The last city on Earth and nothing happens?
This is my opinion. Every once in a while there should be a alert in the Tower, and it says like '[i]The Darkness is coming, prepare yourselves Guardians![/i]' Then you can talk to a certain NPC and get teleported to a area where you can team up with other Guardians and stop the in coming Darkness. It's a public space, and the amount of enemies that come are scaled to the amount of players participating (growing harder and harder as time goes on) Maybe exclusive gear can be earned here through marks, or ascendant materials. Also have the level cap of 20.
[b]Loading Screen[/b]
There should be no loading screen to show how you did after each and every mission. Maybe after Story missions, yes that's okay, but after the side missions, that aren't related to the story, you should get a small pop up screen that shows you loot acquired and or stats, then you can continue going through the world. You should also be able to start this 'side missions' from with in the game world, different from patrol missions.
[b]Patrol[/b]
There needs to be more bosses to fight, that aren't linked to Patrol missions, and scaled to the level of the planet. There needs to be big bosses, where you and a couple fire teams, just like Public Events, can take on a huge mob. This mob should have mechanics where it isn't just a shoot boss till dies.
Ex: Maybe it's a boss where at 75% and 25% the boss becomes invincible, and endless amount of enemies get dropped off by ships, and the boss at the percents listed above, spawns this orbs or maybe capture points, where you have to hold, or interact with, to make the boss attackable, and stop the endless enemies coming in. These bosses are very hard to take down with just a single patrol, which in turn upon defeating will give players lets say Exotic items that are craftable for upgrading weapons or making weapons. The reset timer on these bosses should be a couple hours, and should maybe limit the amount per day you can gain the rewards from, and of course RNG it, but with the more amounts completed (completed when allowed to gain a reward) the higher chance of loot.
[b]Note this is in a public zone, where you can run into Guardians. Plus this zone allows more players to be in the same space, and has a higher chance of Guardians entering your zone for this boss.[/b]
I might add more if I think of any or if anybody thinks of something they think should be added.Again this is my opinion on what should be added into this game, lemme know what you guys think!
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bump ;)