Not that I think that it would be a good idea to remove the bladedancer's damage resistance but I just wanted to point out that sunsinger only gets to have 1 melee kill during super since it does not recharge fast enough. To be honest it is kind of dumb since close quarters is the easiest way to die while using radiance.
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I've always gotten two if you melee right away then you should get another toward the end. But I have a lot of strength so that may be why. It seems like it's sped up but not nearly as dramatically as nades. I've also noticed it charging pretty fast when watching YouTube videos of sunsingers in PvP. Though I imagine it could be sped up quite a bit more by heart of praxic fire.
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Well my point was more of that you dont get to just run around 1 hit meleeing everyone you see which is the exact reason why I want heart of the praxic fire so badly. All I have are the sunbreakers and the voidwalker helm and both are useless since I roll sunsinger and fusion grenades in pvp.