They have to get in melee range to do anything since unlike sunsinger they can't throw grenades or shoot and you want them to have no damage resistance so they're guaranteed to die on the way to the first enemy without a kill? That's the dumbest thing ever. If you seriously have not figured out how to combat a bladedancer by now you're just terrible and might as well quit playing.
Bladedancers have the same dmg resistance as a warlock during nova and half that of a titan during fist of havoc. Hunter supers can't kill either of them when they activate their super but they kill us 100% of the time. Radiance gives the same 1 hit melee but they also get double dmg resistance with radiant skin and flame shield, can throw around 10 grenades and can still shoot their gun. I've been gunned down while bladedancing ten times more than when I use my warlocks super. People whining about bladedancers are ignorant little children jumping on a dumbass bandwagon to feel important. No one cares what you're opinion is since it's based purely on ignorance.
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Not that I think that it would be a good idea to remove the bladedancer's damage resistance but I just wanted to point out that sunsinger only gets to have 1 melee kill during super since it does not recharge fast enough. To be honest it is kind of dumb since close quarters is the easiest way to die while using radiance.
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I've always gotten two if you melee right away then you should get another toward the end. But I have a lot of strength so that may be why. It seems like it's sped up but not nearly as dramatically as nades. I've also noticed it charging pretty fast when watching YouTube videos of sunsingers in PvP. Though I imagine it could be sped up quite a bit more by heart of praxic fire.
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Well my point was more of that you dont get to just run around 1 hit meleeing everyone you see which is the exact reason why I want heart of the praxic fire so badly. All I have are the sunbreakers and the voidwalker helm and both are useless since I roll sunsinger and fusion grenades in pvp.