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Edited by Jon: 11/24/2014 2:28:43 PM
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Petition to remove blade dancers increased health/damage resistance during super

Yes -remove blade dancers increased health/damage

562

No - keep it as is

1904

doesnt matter, blade dancers will still be too OP

113

only way to even the playing field imo... cant wait for the hate comments by blade dancers on this one... *edit* lol @ all the hunters hatin the petition *edit 2* lol! lookin at the profiles of the of the haters of this petition (all hunters) their super kills are 15-25% of all kills. take that away and theyre all garbage.. play hunter and cheese crucible!
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#Destiny #Dee_j

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  • Edited by krazykid: 11/24/2014 9:20:29 PM
    Got every class to at 28, blade dancer is in no way op and does not need the increased health. If you removed that increased resistance then there would be absolutely no point in using the super. Go run around the crucible trying to knife somebody once (as if it was the super) and see how far you get. When you use it everybody knows you are coming and will nuke you down before you can even get close to them. You want to hate on hunters lets go through some of the "OP" points of the other supers Titans - FoH makes the titan near invincible whilst using it and unless their aim is off, their opponent(s) will be dead. A disadvantage to the super is you have to get relatively close before you activate it and so can die before you get in range. Also want to add a 1 hit shoulder charge in this. Bubble can increase their damage, give them extra health or make them pretty hard to take down whilst inside the bubble and always immune to weapon damage whilst inside. Downside to this any super (except I think sunsinger) can destroy the bubble and the people inside of it, plus you can be quite easily picked off the second you leave the bubble. Warlocks - Nova bomb gives warlocks a slight bit of resistance which can save their life in it. It can split into 3 to cover a large area, travel with accuracy across a large distance or create a vortex which if you walk through will nearly always kill you. So it's a super with 2 parts, instant nuke and control. Drawback to this is again it's quite easy to be taken out by someone whilst getting into correct position and range, plus it can be dodged if the person sees it coming (much easier with blink) Sunsinger warlocks get reduced damage, can self res or reduce cds for all team members. The reduced damage is quite a lot, 1 if it goes down to a gun battle between the warlock and someone else the warlock will pretty much always win if their aim is decent. It would require a lot of fire power to take them down. Self res can completely turn things around, dying close to the enemy then striking when their guard is down tossing grenades everywhere, whilst taking reduced damage or with the CD reduction allow multiple people to spam grenades. I personally cannot think of the top of my head of any drawbacks there except that there is no instant "nuke". Another thing to note about them is their flame melee will 1 hit someone. Hunters - Golden gun when used correctly can quite easily get you 3 or 4 kills which in crucible is half the team or in rumble (I think is 3vs maybe clash) is the whole team. Pretty damn good. The increased range/accuracy/exploding shots/over penetrating shots really makes the golden gun quite a powerful super. However this super has quite clear drawbacks. It's not that easy to use in close quarters when the opponent is right on top of you, running up stairs right next to you, running around a corner etc and of course it's biggest drawback that it has no resistance at all built into it. The only super not to have any. Bladedancers can take out theoretically the whole team in crucible. However this requires the right situation (enemy team to be all together,(in which case they'll probably kill the bladedancer), or for them not to be able to see you coming) It's a one hit melee which may seem a bit op to some....but of course titans and warlocks both have a 1 hit melee non super (not 100% sure if the locks is without radiance) and if it did require 2 blades to kill it wouldn't really be a super and would more likely get you killed. They can be a bit tanky but are still quite easily taken down by a small group or 1 person with a high impact primary/special/heavy. They have to activate it around the corner as doing so in open space will get you kill just in the activation animation. By doing that you will still be heard activating it and the opponent will either draw their shotgun/fusion/heavy or back away if they have nothing suitable to use. Plus the super is melee and requires you to run at your opponent, not the most surprising of the supers. Don't forget as well, this game is primarily aimed at PvE content. As most PvE content has lightswitch/elemental modifiers + high normal melee damage the bladedancer will be 1 or 2 hit by anything in PvE unless played extremely carefully. Even with their increased resistance they still die quickly in PvE and PvP. Changing supers because they are "OP" in PvP will more than likely screw them up for PvE. Instead of asking for nerfs to this and that how about asking for new game modes. One without supers/grenades. One without heavy or special ammo. Perhaps each week it changes and gives a set weapon set to use (everyone has to use the same type of primary/heavy/special).

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  • I'm not even a hunter, and I say keep it as is. It's called a SUPER for a reason. People need to just sack up and get over the fact that each class has it's advantages.

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  • Petition to remove all these crying scrubs off the forums. Anyone?

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    • Petition to remove titan and warlocks invulnerability during super then. Just to even the playing field. If you can kill a hunter during his super it's only fair to be able to kill them too

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      • Also i always get a minus and with blade dancer i get 0-5 kills same as warlock or Titan.

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      • How about we nerf every super so Titan has a super hug and foot bubble. Hunter has a super blunt sword and zero bullet gun. Warlock has love bomb and revive into dust. Then you will so be happy. Or just remove all shield for everyone. Or no supers in the crucible.

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      • blade dancer is only op in certain situations. If your team is paying attention you can kill them pretty fast. If anything the only change I would make is to get rid of that perk that automatically fills your health bar after every kill, there is nothing more frustrating than nearly killing a blade dancer then having him kill you to completely regen and then practically wipe the team.

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        • Well as I hunter My super is not at all OP Agility gave us an advantage We are more faster so It really hard to kill us Also , sometimes, I use my Super I got kill by many thing like : Rocket, Shotgun Melee attack I've seen alot of those forums talking about super are too OP and stuff.. I'm not agreeing with you , because NO ONE CLASS SHOULD HAVE PRIORITY As I hunter , I have to protect my class against the guys who don't think before posting Also it will cause that they will nerf it then can't kill others players , then others super players will be ''OP'' then there will be others petition for titans and warlocks YOU JUST CREATE THE CHAOS !!!! (Sorry if my english is bad , i'm french)

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        • Get over it its not hard to kill a bladedancer u just need to use a special

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        • I think it's fine.. Just like warlocks are fine.. Just like titans are fine..

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        • Edited by Drking7287: 11/24/2014 7:08:54 PM
          They have to get in melee range to do anything since unlike sunsinger they can't throw grenades or shoot and you want them to have no damage resistance so they're guaranteed to die on the way to the first enemy without a kill? That's the dumbest thing ever. If you seriously have not figured out how to combat a bladedancer by now you're just terrible and might as well quit playing. Bladedancers have the same dmg resistance as a warlock during nova and half that of a titan during fist of havoc. Hunter supers can't kill either of them when they activate their super but they kill us 100% of the time. Radiance gives the same 1 hit melee but they also get double dmg resistance with radiant skin and flame shield, can throw around 10 grenades and can still shoot their gun. I've been gunned down while bladedancing ten times more than when I use my warlocks super. People whining about bladedancers are ignorant little children jumping on a dumbass bandwagon to feel important. No one cares what you're opinion is since it's based purely on ignorance.

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          • A poll where most of the answers are against the topic isn't fair. I do agree that the blade dancer's ability is a little OP based on one simple fact: it has the highest potential of getting kills than any other class. For example: a blade dancer can jump onto a capture zone and kill the entire team with a single showstopper, wait for them to spawn and then kill even more people (I do realize that this is an extreme example but it is well within the realm of possibility). Having said this, I propose an alternative. If you merely look at the gunslinger special, where the amount of times you can fire off their one-shot ability is limited you have your answer. Just put a limit on the number of kills you can achieve with the blade dancer, or a limit on the number of times you can swing the weapon if you're strict. This can easily be balanced by doing things like increasing the distance you travel when you attack and it's fair. Please, I would love to hear people's thoughts on the matter. However, I have given a reasonable suggestion (at least in my eyes), and would like to hear the same from others. PS. Yes, I do play a hunter.

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            • Would like them to add that defense buff to GG.

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            • I don't play a hunter and I say leave as is.

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            • Bladedancers will be so bad then. Gunslingers don't get damage resistance. Know why? Because they don't have to get up close.

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            • By that logic we should remove flame shield from the warlock. Because they get damage resistance at the tap of a button as well. We could also talk about how both the titan and warlock can become even more tanky when using their super making them even harder to kill. And their supers are much harder to avoid. My tripple jumping max agility hunter started jumping mid animation from nova bomb and I still got killed. And you can't sprint away from FOH. Especially when they use death from above. Hunters get more kills with their super because they don't panic and use it on one person. I've barely played as my titan in control and I already average 3 kills with FOH. At least with blade dancer you get a chance to gun them down.

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              • Edited by Neri: 11/24/2014 9:15:59 PM
                You can counter blade dancer with [b]MANY[/b] things if you still haven't figured it out then your terrible Is there any way to counter s FoH? No I don't see why you guys don't complain about that Looked at your profile and you are total garbage

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              • Dude if you haven't figured out how to kill BD with ease by now then you're just terrible

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                • I think the auto locking is stupid as -blam!-. All you have to do is Walk into a room and spam meele

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                • I would rather them not have auto locking dashes with it.

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                  • Take away titan one hit kill?

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                    • I think the poll results speak for themselves.

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                    • take away warlock flame shield after melee?

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                    • Yeah because yknow a titan jumping ontop of me being mid air for a couple seconds and being totally invincible is fair, in fact radiance is unfair to because there harder to kill, and the bubble sheild? Maybe make it where enemy's can shoot through, that would make it fair

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                      • *Bladedances *Gets killed point blank from a shotgun *So op *Bladedances *Gets killed by fusion rifle *So op *Bladedances *Gets sniped *So op *Bladedances *Gets killed by rocket *So op *Bladedances *Gets killed by machine gun *So op *Bladedances *Gets killed by melee *So op

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                        • how about you add one more, with "ADD more health and damage resistance" because even as is right now, dies incredible fast. hunter still is the most squishy of them all. you wanna talk about damage resistance during super? what about INVINCIBLE, is that enough resistance for you? because warlocks and titans have that much resistance during supers...

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