Hey Bungie, I noticed that as of the most recent patch, if a player has the extra heavy weapon ammo perk on multiple pieces of armour then it will only be counted once. I don't agree with that.
Picture this. Say a Titan gets raid boots. All raid boots come with the extra heavy ammo perk. If they want to reach level 30 they absolutely must equip these boots (at least until they get Iron Banner boots or the Mk. 44 Stand Asides come along).
Now they equip The Armamentarium which itself has the heavy ammo perk. Now one of those perks is rendered moot.
I really see no problem with stackable perks. Being able to carry one more rocket is far from game breaking, it's yet another unnecessary nerf. Players still need to pick up the ammo in the first place. Please reconsider this change, and when you're done reconsidering it change it back.
And on the subject of stackable perks, I got a Hide And Seek 42 (Dead Orbit Shotgun) with two Grenadier perks on it. They did not stack so I scrapped it since what was the point? If multiples of the same perk can be applied they ought to stack be it armour or weapon. I see no reason for that not to be the case. Thoughts?
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Here's another vote and gripe about the change to the heavy ammo perk not stacking. I will also add this: Such a change was NOT listed in the update release information. As a result I can only assume the nerf is unintentional rather than something Bungie wanted to do. This, of course, is giving Bungie the benefit of the doubt and assuming they would communicate such an intentional change to the community of players who spent their money on the game. Losing two rounds of heavy ammo capacity is a very big deal in PvE, especially in Nightfall Strikes and Vault raids.