So... exactly how do people kill each other, in this utopian FPS of yours? Ya know... what kinda weapons did you have in mind? A crossbow, maybe? Flamethrower? Um...
musket rifles?
How do you think the combat should work?
Or, rather, what's wrong with Halo, Destiny, [b] and[/b] CoD combat?
Are you sure the problems lie with the games, and couldn't be the result of operator error? It would explain why your issues are not game-specific...
I mean, real gunfights are rarely balanced, nor are they intended to be. So, why would you expect the virtual equivalent, to be any different?
Something to consider - adaptability is what separates soldiers from specialist.
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