So... exactly how do people kill each other, in this utopian FPS of yours? Ya know... what kinda weapons did you have in mind? A crossbow, maybe? Flamethrower? Um...
musket rifles?
How do you think the combat should work?
Or, rather, what's wrong with Halo, Destiny, [b] and[/b] CoD combat?
Are you sure the problems lie with the games, and couldn't be the result of operator error? It would explain why your issues are not game-specific...
I mean, real gunfights are rarely balanced, nor are they intended to be. So, why would you expect the virtual equivalent, to be any different?
Something to consider - adaptability is what separates soldiers from specialist.
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How about with Auto Rifles, Pistols, and HMGs that don't have enough Aim Assist to drag your reticle? I never said that the weapons are garbage; the noob-loving mechanics are. But, I'm glad you brought a prepared statement to issue without actually reading my post.
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What - because you mentioned the aim assist once, it's the one piece of your claim I should've taken note of? So, presumably, that's also your issue with halo and CoD? Or did you only make it as far as my first question? I can give ya more time... I'm just able to formulate my thoughts quickly, which might make them seem more prepared. You can take as much time to get through them, as you need, though. No rush.
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Actually, it's bedtime for the little ones. I'll tend to this conversation as I deem appropriate you snotty little shit.