Whether I’m looting chests in the Vault of Glass, participating in public events or completing the daily and weekly challenges, I am almost always rewarded with ascendant energy. I’m lucky if I pick up 2 shards completing every weekly task available, and I’m starting to get fed up with the grind.
I’m sitting on more ascendant energy than I will ever need and a full rack of legendary and exotic armor that I can’t fully upgrade without shards. The only way I’ve been able to get them consistently is to grind the crucible so I can buy armor from my faction, just to break it down for shards. This sucks.
Add to that spending far too many hours running around a planet farming upgrade materials 1 or 2 at a time and this game is starting to get VERY repetitive, tedious and boring.
Bungie,
You need to balance the rewards system to provide both energy and shards, and up the harvest numbers from farming materials or-
ADD A VENDOR TO THE TOWER THAT SELLS UPGRADE MATERIALS!!!
I’d like to spend the tens of thousands of glimmer I collect and often max out on something USEFUL rather than stupid symbols, shaders and sparrow colors!
Otherwise you’re going to start losing players en mass. Several of my friends have already hung it up and moved on to other games because they felt like they were just wasting time doing the same thing over and over for no or little reward, and after all the hours I’ve put in, I’m starting to feel like I’m wasting mine as well.
If things don’t change soon, you can count me out of the DLC. I’m done wasting my time.
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Thanks for listening Bungie!!! I appreciate that as a company you listen to feedback, acknowledge problems, and implement changes to provide a better gaming experience. You did your part to retain my patronage as a loyal customer, so I'll be preordering the expansion pack today. Cheers, -ARCANGELmichael Destiny Update 12/01/2014 1.1 : The one about Exotics. And the Raid! Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid. Weapons Exotics Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress! General In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade The final upgrade node of all Exotic Gear will require an Exotic Shard Exotic Shards can be obtained by one of the following means: Dismantling unwanted Exotics Purchased from Xur for 7 Strange Coins Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate Thorn Projectiles now briefly highlight targets on impact Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets Reload Speed increased Magazine Size increased Ammo inventory size increased Stability and Weapon Handling increased Bad Juju Magazine Size increased to 8 bursts (was 5) Ammo inventory size increased String of Curses now also decreases the cooldown of your Super on kill Adjusted effects to not block first person reticle Hard Light Stability increased Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability) Suros Regime Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles Monte Carlo Stability increased Range slightly decreased Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill MIDA Multi-Tool MIDA rounds now have increased knockback against targets in both PvE and PvP Hawkmoon Send It upgrade (which was redundant) replaced by Speed Reload Red Death Rate of Fire increased slightly, but Burst Damage reduced to compensate Plan C Weapon Handling speed increased Player Speed increased while Plan C is in hand Pocket Infinity Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts) Vex Mythoclast Attack Power increased to 323 (from 300) Base Damage increased, fixing bug we introduced in previous patch Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before) Invective Reload Speed increased significantly, auto fires slightly slower Ice Breaker Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range) New effects for enemies killed by Ice Breaker upgrade Patience and Time Snapshot upgrade replaced by Custom Optics (provides a lower zoom option) Super Good Advice Stability increased Truth Magazine Size increased to 3 (was 1) Activities Raid Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates Fixed an exploit where the Templar could be forced off its platform Daily Heroic Story Destination Materials now drop from completing the Daily Heroic Bounties Removed the ‘Relic Hunter’ Bounty Destination Materials now drop from completing the Daily Patrol Bounty Vendors Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors Technical Networking fixes, which should reduce the instance of the Bee family of KTOs Fixed an issue in which using Xbox One party chat induced a slower frame rate