So Iron Banner 2.0 is back and just from descriptions, and other people's play-throughs on twitch (at work, just want to see other's input as well as inform bungie if needed) I can see some small problems with tempered. I feel that one large 12 hour boost is almost less effective for people. No one I know will play just iron banner for 12 hours straight. I also don't like the fact that by buying it from lord saladin you activate it, and that's it, I'd prefer it be a shorter term consumable 3 or 4 hour effect time that you can turn on when you want. While going through Reddit I saw that you can re-purchase from saladin once the effect has worn off, but why, I mean I figured you would pick it up so I bought it on my lunch and can't use it for the first 5 and a half hours because there is miscommunication on it from bungie. I just feel that this attempt to give you the option to boost is a detriment to what they were actually attempting, why not just give you 4x 3hour long boost consumables (or 3x 4hour long) per character, non transferrable between characters, that would guarantee that everyone gets the exact same amount of boost time. that way people who say have the week off can't use a total of say 56 hours of boost while others see the 12 hours of boost once and that's it, everyone would be balanced by the boost. and then people like myself who work 8-5 mon-fri would have an opportunity a couple times in the week to activate 1 or 2 of the boosts and then activate the remainder on the weekend and actually use the boosts the way I want rather than use it, and feel obligated to hit 12 hours straight of iron banner which idc how much bungie wants people to play, 12 hours straight of one activity is boring as all hell. thoughts?
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Was reading till you said "everybody would be balanced". You socialist communist pricks always want to be even and balanced. If I'm 30 And you 26 playing 5 hours a week then we are not balanced.
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Why not just run with it? Why do you guys feel the need to start a new thread for every little thing? Miscommunication? They didn't mention when to pick it up. You ASSUMED it was ok to grab and use as a consumable, while I see where you got the idea, you should have waited until you needed it.
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Shouldn't even have one to begin with its such a joke how easy bungie is making it to get everything In the game.
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Edited by Proximo: 11/18/2014 11:30:53 PMSo I'm still confused can u purchase a temperance then when it expires buy another one? I though u had to wait till the end of the iron banner to use it for full effect? Is it a one time shot or can u buy more throughout the week?
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The things people get concerned about... It's one mote of light...
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Man it cost 1 note of light! Those come around like oxygen, plenty to spare, 1 purchase will last you all day. Buy morning or mid day and come back that night and it'll still be active. Very helpful. If it was 2-3 hours your end up buy 1-3 a day depending how you play. I play usually early morning and late evening. So that 12 hour range covers me for 1 purchase. If you were the developer is have to buy 2 a day! So yeah glad you didn't have a say lol
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It's not about grinding for 12 hours, in my opinion. It's so you can play, stop, play, stop in a 12 hour window without having to remember to use it so often. What if you ran out of your 3-4 hour one an hour before you had to go to sleep? You would want to get the extra points for the last hour of playing but then would be wasting 2-3 hours of it and having to use another one when you get back on.
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Edited by Freeze1119: 11/18/2014 11:12:44 PMYea they definitely made it sound like it was a one time use and got more potent longer in the week. I was hoping so and gonna pull a 12 hour shift on sunday trying to grind from 0-4 haha
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So I can get a second one when mine runs out?
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You can buy it again after the 12 hours are up confirmed by Bungie Twitter