Always a pleasure to virtually meet someone in the software world. Plus, folks named Joe are just statistically awesome people - although there may be a bit of polling bias there. ;-)
I used to spend a good amount of time debunking a lot of the theories on here, but a lot of that has fallen to the wayside. Am sure that I've been muted by many (as well as having muted plenty, myself). In the end, though, it is the things like the contents of the patch that speak the most loudly. There is absolutely no disputing the human effort it took to build, coordinate, and release that amount of effort.
At the end of the day, game development is not really that different from any other sector of software development. They all have more in common with them, than not. The one thing that you can never escape, regardless of the type of product you are delivering, is that you will almost certainly have an end user base that is largely oblivious to how the process of putting these things in front of them actually work.
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