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Destiny

Discuss all things Destiny.
Edited by Guise-42: 11/18/2014 4:07:57 AM
371

[Patch 1.03] What's New You Have Noticed...

[b]...Since the patch, that's [u]not[/u] in the patch notes?[/b] Patch Notes: http://www.bungie.net/7_Destiny-Update--11172014/en/News/News?aid=12398 So far I've noticed: -In the tower, vendor's lips move when you are in their item screen. -Player's connection to game now is shown in the roster page. -Some armor's icons, better represent what they look like with the default shader equipped. -Armor stats now show current/max. -The dead ghost in the Bunker-RAS is now obtainable. -The dead ghost in Freehold Station is now obtainable. -Icons for patrol mission beacons are slightly different. As are the icons for collect item missions. -When you are within 14m of a patrol beacon, it pop-ups the type icon. -Firefly on my Fatebringer is now even more amazing! BOOM! They now immediately explode! -Icebreaker's special ability is now the new firefly skill, but works regardless of precision hits. -Autorifle's firing sound was changed. Madman on a typewriter sound. -Hive Tomb ships sound like fingernails on a chalkboard now. -Some inventory sounds have changed. -When someone is speaking, a chat symbol appears next to their name. -Removing an item from your Vault no longer prompts for upgrades if they are completed. -(Apparently not new, but still cool) If you stand idle, you lower your gun slightly. You can also switch between them, walk, and run. -Upgrades available now show on the top of the screen when turning in bounties. I'll keep updating this list, let's see what we can find!

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  • Done 22 weekly again just to see how it was now that they blocked off the underneath of the platform ... 2 lvl 30's and a 29 ... enemies at 22 took forever to take down with all 300 weapons ... I'm guessing this is more about Zur than the exploits though. A bunch of people complaining non-stop about how easy strange coins are to come by and that exotics are not rare enough so they make weekly heroics and nightfall harder to do. I'm fine with fixing the exploits but a lvl 22 taking so much of my time is annoying. instead they should have just made nightfalls level 30 and made it were you only get 6 strange coins for a 28 weekly heroic, took out the lowest level one, then added a 30 for the 9 strange coins. Then increase the number of gold enemies in the LvL 30's. At least this way it makes sense that an enemy is taking so much damage. I am the players who do alot of the complaing about the weekly heroics and nightfalls don't have a fireteam to complete. Doing this would make the coins and exotics harder to get while also not giving any advantage to people who complain now cause they are not getting 3 of each completed every week.

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