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#feedback

11/18/2014 8:13:26 AM
1

Thanks for the new stuff, but what about the old issues?

I don't want to seem entirely unappreciative, because I certainly appreciate adding in all of this new stuff, but is any effort being made to address bugs and issues that have been around since the very beginning? I suppose it's possible that they've been missed, or that no one has mentioned them (unlikely), but what's the deal? -Sprinting doesn't work correctly when you stop and turn, or some other such movement, and then try to sprint again. Hitting sprint won't register, and it takes several seconds to get going. This sounds minor, but it makes a huge difference during combat when you need to get away quickly, and the sprint function gives you the finger. -Whose bright idea was it to not allow the cut scenes to be skippable? This one totally baffles me, and so long as daily missions and bounties will require us to replay missions with cut scenes, this will continue to be a big no-no. Is there any intention to resolve this? -Are you at all considering including a "barebones" PvP gametype for those of us who think that special abilities are too overpowered for PvP? [i]Especially[/i] in 3v3? -I and several others have issues getting exotic bounties that we've never had before. For me, I've been given six exotic bounties, and literally had the same set of six every time. Even statistically, this seems very unlikely. I'm working on my second Bad Juju, and (technically, since I removed it last time) my second shotgun. Why was nothing created to insure more variety? Can the game not recognize that I already have the exotic pulse rifle, shotgun, and hand cannon? -To expound off of the last one, the primary exotic weapons are weak and nearly useless compared to many of the legendary counterparts. Fortunately, some of the exotic special weapons are awesome (*cough* Icebreaker *cough*), but this is clearly unbalanced. -Class items and ships have no redeeming value aside from aesthetics. Considering some cost quite a lot, and, even more importantly, since raid drops can be wasted on class items, why haven't they been given more value? Why in the freaking world would you add an item that's next to worthless as a drop for the raid? How can this possibly make any sense? -To expound on that one, [i]please[/i] remove Motes of Light from the Ascendant Material category. They are NOT Ascendant Materials. These are all I can think of right now. I think there are other things, but I cannot recall them. None of these are unreasonable, and, while I may be a layman in terms of programming, it seems to me that all of these should be relatively easily addressed, and have not as of yet. New stuff is great, but not if old nonsense still persists. Please fix them.

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  • Edited by JerkStoleMyName: 11/24/2014 10:00:33 PM
    Something else that would be extremely helpful would be a way to divide a stack of items to distribute them between our characters. Having one stack of 78 (insert glimmer item here) is fine, but if I'm switching between my characters, it would be far easier to simply break the stack apart and have 20 or so on each character, rather than having to go back and forth over and over. This is especially true with Ascendant materials when you have several level 26+ characters.

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