Update 1.03 is live, and after viewing patch notes for the effects regarding strike difficulty, I am very disappointed. Honestly, why would you make the strike EASIER for fireteams of 3? It should be the complete opposite for multiple reasons. First off, the lobby already queues you into some broken matchmaking, forcing you to play with fools who either steal kills or sit back and go a.f.k. rather than support the team. Basically you don't have an option to do strikes by yourself (unless fireteam leader, and you kick everyone in your party) OR you host a weekly strike and block access for in-game fireteam joins. Isn't Destiny about choosing YOUR (the player's) Destiny? My "Destiny" is lone-wolf, but clearly after playing the first 5 minutes after launch, that is practically impossible to do. Is this community that desperate to make this game solely cooperative?
Secondly, the strike playlist goes to a maximum of "Tiger Strike!" Level 24 enemies, which even at level 24, enemies/bosses aren't hard to kill. Why would anyone want to lower the difficulty! Seriously, WHO!? There is the option to select the weekly Nightfall there too, but you can only complete it 1 time for the week. Any other attempts and you won't get a single reward upon completion. I have friends, who grind strikes day and night to get good loot, but never do. And yes, I can understand that they've been through a lot and just want the boss to be easier so they can go to the next one to try, and try again. However, that is wrong. Strikes should be a practice to the Raids. The Raid is difficult, especially if it's the whole teams first time trying, but what do the guardians have to fall back on for experience competing in the Raid? The answer is nothing. A level 24 strike is NOTHING compared to a 25-6 whatever Raid. There is nothing that players can do to prepare themselves for the difficulty they are going to face. And now they want to make this "grinding-fest" easier!?
If you make the Vanguard Strike Playlist easier you HAVE to either cut the reputation/mark gains per victory, and or, the chance of getting a quality item. And by that I mean legendary or higher (this includes ascendent materials as well). I just don't understand why it is agreeable for someone to single-handedly defeat "The Psion Flayers," or "Valus Tua'uark" (misspelled) on a Tiger Strike and get absolutely nothing good after 40 minutes of onslaught. Versus a full team of Raiders grinding these level 24 strikes every 10-15 minutes (depending on Strike) and getting Legendary/Exotic drops more easier than it currently is!! WHY?
My proposal? Destiny's strike playlist should be solo friendly This means that if you wish to enter with your pre-made fireteam, or queue for other people, you can. However you are given a third option. You can test your wits, and fight the monsters of the darkness by yourself without your careless guardian allies' assistance. Doing so may be a difficult task, but VERY rewarding. When I say this, I mean rewards that you cannot earn normally in any other form. Rewards like, 30% more reputation gain (stacks with Nightfall's bonus xp gains after completion), possibly an additional mark or two (per difficulty) and even extraordinary gear of legendary or higher quality earned only by defeating minions of the darkness when no others were there to help. Something that is unique and if others see you with these items, they know what a total bad-*** you must be to have this gear equipped. Because, honestly, if I see a guardian with any exotic that was sold by Xúr, or one that was not earned through a long bounty process, I see no skill in that player. There is no way to determine skill in a player viewing their equipment other than the Raid gear. And even so, that is still randomly earned and they could have just well been a part of the team who defeated Aetheon.
I am not an active member on the forums and would appreciate Feedback for my Feeback of the patch. That, or at least direct me somewhere, where this discussion could better be addressed.
Thanks,
demonyc-embyr
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