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#feedback

Edited by Afterending: 11/15/2014 3:24:51 AM
2

Give Bad Ju Ju elemental damage?

I don't think there's a single player who thinks Bad Ju Ju is fine the way it is. But simply saying '' it needs a buff' is the tip of an iceberg. The way the weapon works with it's various perks, it's hard to know exactly HOW to buff it. I'm awful at explaining this, so I suggest watching the relevant half of Datto's video concerning Thorn and Bad Ju Ju. He explains more clearly how the weapon's perks make buffing it's damage a little complicated https://www.youtube.com/watch?v=6hfZ0Ma4vUs Try around 4:45. However, as the title of this thread suggests, I think if Bad Ju Ju were to also gain elemental damage then it might have more use. Primary weapons that deal elemental damage are both rare and , in my opinion, very useful. A trio of examples include the Vault of Glass Auto Rifle 'Atheon's Epilogue' , which deals void damage , the Vault of Glass Hand cannon 'Fatebringer' which deals arc damage and the exotic scout rifle 'Fate of all fools' , which deals solar damage. The weapon's aesthetics and story make void damage the most appropriate. But I'd be happy with either of the 3 damage types being added I'm still saying that the damage/ammo somehow needs reworking, and/or maybe even an overhaul of the entire research tree for the weapon. But I think adding element damage might make this weapon a slightly more viable choice in certain situations. Thanks for reading :)

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