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#feedback

Edited by Lord-of-Candy76: 7/26/2014 4:00:44 PM
44

PvP Latency / Lag / Hitdetection Issues

I'll be more aware of this tonight to see consistency but latency creeping into the PvP system is making things unpredictable. * Shot around the corner, guys not there but he died. * Happens vs versa, ducked behind a wall during firefight died. * Melee fights. I died but within a moment of my kill screen the opponent also died due to lagged melee to him. This happened routinely, to me or to my opponent. * Reticule missed shots finding their marks of guardians jumping through the area. Obvious miss on my part but it tagged them. I'm sure you have better analytics on this but these issues will firestorm over time if the latency/synchronization of hit detection doesn't tighten down 500ms or more. Edit: first maintenance cycle * above still exists From below: * bullet-sponge are not affected * teleporting or lagwarping players

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  • Dear Bungie, I wish you made me aware of the terrible server quality i would have while trying to play Destiny BEFORE i spent the AUD$99.95 on your game. If you are going to sell a game in all parts of the world then you should at least allow for better servers in the countries you sell the game in. A crazy idea came to me the other day would you like to hear it. I assume you would. How about you spend some of that 500 million dollars you keep talking about on some better servers here in Australia i don't think its too much to ask. Or maybe just take on board what some other games have done and allow users to purchase/rent their own servers like BF3 did so that everyone who would like to play can select a playlist that has the lowest possible ping instead of being constantly matched with Americans where we have around 300-600 ms of ping. You always say that you take on board what the community says so how about paying attention to this part of the community.

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