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#feedback

Edited by TheFa1thful: 11/16/2014 12:06:09 PM
1

Situational weapons

Have you ever wanted to shoot a torch hammer? Enjoy the satisfaction of killing a hobgoblin with a line rifle? You want to kill a vandal, grab it's weapon, and shoot his boss (the captain) with it? Then you sir or mam, have come to the right post. My suggestion is that almost all enemies above dreg/accolyte could drop a [b]temporary and limited use[/b] weapon that a guardian could pick up occasionally by holding square above the proc'd remains of said enemy. I think it should proc at maybe 1 percent of kills in order for it to be a "smash ball" experience. List as follows of weapon ideas: 1. Homing weapon dropped from vandal with 30 shots in it. Also line rifle but with 6 shots. 2. Shrapnel launcher from captains. 8 shots. 3. Torch hammer from minotaurs. 8 shots. 4. Harpy remains (acts as an lmg) 75 shots. 5. Knights drop sword (10 swings) and aoe gun (8 shots). 6. Collosus drop their mini gun. 75 shots. 7. Hydra drop hydra arm. Spammable and automatic lower impact torch hammer(burst is huge).16 shots. 8. The cabal with rocket launchers drop it with 8 shots in it. 9. Hobgoblins drop their rifle. You pick up their arm. 6 shots. 10. Enrage drops from ogres. 15 seconds no stagger and double melee damage I tried to set the shot limits for us to have one clip of that item. That way it is special to pick up and use a weapon but we still can't have it equipped all day. Another integration could be to set the spawn rate at .5 percent and then double it at the third tier of grimoirre for that enemy.

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