JavaScript is required to use Bungie.net

#feedback

Edited by TEMC ULtimatum: 11/13/2014 5:43:20 PM
8

Ammo Jack on weapons swap

Can we please develop a better system then the outright theft players are subject to when it comes to ammo and swapping weapons?! I understand how a certain amount of ammo for one weapon(say a machine gun or fusion rifle) has to be adjusted to correlate to another weapons(ie a rocket launcher or sniper rifle) round count but the current model is pretty jacked and not fair. Even within weapon classes. If im using one fusion rifle for which i have 20 rounds i shouldn't be reduced to 5 rounds for switching to another fusion rifle. This is just punishment for nothing. And once u throw a consumable into the scenario its even more infuriating cause we have to purchase those. And when you add all that up and inject it into a nightfall or a juggler active mission when the Ai is being particularly stingy on ammo drops the whole things becomes quite aggravating! All in all it just isnt fair! Certainly within weapon classes(ie fusion rifle to fusion rifle, rocket launcher to rocket launcher etc) the change over shouldn't be so severe.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Yeah, it's a slap in the face. I used a heavy ammo synth on my Zombie Apocalypse and it was maxed out with ammo. Didn't fire a shot. Raid situation changed so I switched to my Truth rocket launcher and had ZERO ammo. None. Empty. Had to use yet another heavy ammo synth (almost died due to being blind navigating user interface). Not acceptable Bungie. Nevermind the fact my armor is supposed to have the carry more heavy ammo perk too. Weaksauce.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon