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#feedback

Edited by TEMC ULtimatum: 11/13/2014 5:43:20 PM
8

Ammo Jack on weapons swap

Can we please develop a better system then the outright theft players are subject to when it comes to ammo and swapping weapons?! I understand how a certain amount of ammo for one weapon(say a machine gun or fusion rifle) has to be adjusted to correlate to another weapons(ie a rocket launcher or sniper rifle) round count but the current model is pretty jacked and not fair. Even within weapon classes. If im using one fusion rifle for which i have 20 rounds i shouldn't be reduced to 5 rounds for switching to another fusion rifle. This is just punishment for nothing. And once u throw a consumable into the scenario its even more infuriating cause we have to purchase those. And when you add all that up and inject it into a nightfall or a juggler active mission when the Ai is being particularly stingy on ammo drops the whole things becomes quite aggravating! All in all it just isnt fair! Certainly within weapon classes(ie fusion rifle to fusion rifle, rocket launcher to rocket launcher etc) the change over shouldn't be so severe.

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  • Have to agree with this. It's reasonable for there to be some loss in ammo, but not the current system. Convert it to the same reserve ammo percentage between the two weapons, then take maybe another 5%, and it's a much fairer system.

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