[quote]Despite the number of major game releases in the past few weeks, I am still playing Destiny, the year's best 6-out-of-10. I've been playing it for two months, and I'm still enjoying it. I'll admit, Destiny is a game with problems. The complaints pointed out in the launch-week review remain valid. The story in particular is a disaster, a mess of cliches and loose ends. Not even the game's fans will defend the story, and this is embarrassing for Bungie, which compared Destiny's story to Lord of the Rings. Destiny also lacks the mission variety we have come to expect in a modern shooter. While the campaigns in games like Call of Duty tend to have a lot of unique, scripted events, missions in Destiny almost exclusively involve shooting bad guys in corridors, and then either fighting a boss who is a bigger version of a regular bad guy or holding off waves of enemies. The missions may have been built this way with replayability in mind; scripted events feel like long cutscenes on subsequent playthroughs. But the game still makes a weak first impression, and, with many players, a first impression is all a game gets. Why do we keep playing? Bungie's managing of the game post-release has also been somewhat inept. They reduced the damage of an exotic gun called the Vex Mythoclast by 34 percent in one recent patch after a YouTube video of a player dominating a multiplayer deathmatch with the gun sparked complaints on Bungie's forums and on Reddit. The Mythoclast could only be obtained from defeating Atheon, the final boss of the Vault of Glass raid, on the hardest difficulty, and after the damage reduction, the gun was less effective than a number of other weapons that were far easier to get. Bungie admitted the change was excessive in its weekly update, three days later, and promised to improve the gun in a subsequent patch. As a player familiar with Blizzard, which tests balance changes extensively on public test realms before patching live games, it was shocking to see a developer push a change like this onto the servers, and then reverse its decision so quickly. Similarly, Bungie's Iron Banner Crucible event the week of Oct. 7 promised that "level advantages would be active." The forums blew up when a low-level player using a basic gun posted a video of himself getting kills in Iron Banner. Many players couldn't understand how this could happen, and some believed the Iron Banner rule set was exactly the same as regular Crucible. Some sort of advantage was clearly in place; the low-level player needed more shots to kill people than they would have in normal Crucible, and I noticed that I was surviving things like Titan shoulder-charge melee attacks and shotgun blasts that would have killed me in a regular game. But the rules governing the Iron Banner playlist were poorly explained, and players couldn't figure out what was happening. Bungie promised that the level advantages would be more pronounced in future iterations of the event, but taking the play... (read more in link below)[/quote]http://www.polygon.com/2014/11/13/7213965/destiny-best-online-shooter
[i]Posted 10 minutes ago ago by Daniel Friedman via www.polygon.com.[/i]
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