[b]Warlocks[/b]
[b]Sunsinger:[/b] At level 20 the Sunsinger gains Auras, these powerful cloaks of mystery are generally used to alter specific abilities and further improve the Sunsingers overall effectiveness as well as his/her team. These intricate and unexplainable light follow close to the Warlock, lingering above their head and shoulders. Example of these are:
[u]Legendary Auras[/u]
[b]Ancient Ruler:[/b] Grants Radiant Skin and Gift of the Sun. Solar grenade has 35% cooldown reduction.
[spoiler]Upgrade 1: While Radiance is active, your allies receive 15% damage reduction.
Legendary upgrade: While gliding you cause more damage from all sources.[/spoiler]
[b]Peace and Pain:[/b] Gain Solar Wind, further amplifies the pushback effect and also causes an explosion to occur damaging all enemies around the initial enemy struck. Dramatically increases maximum Jump height/distance.
[spoiler]Upgrade 1: Each kill increases the effectiveness of your grenade by 5%, stacking 5 times. Lasts for 30 seconds or until a grenade is thrown
Legendary upgrade: After throwing a grenade you gain 50% (allies gain 15%) increased movement speed for 3 seconds, this effect stacks when possible.[/spoiler]
[u]Exotic Auras[/u]
[b]Unknown Entity:[/b] Grants Gift of Angels, increases movement speed by 15%. If an enemy returns fire on you they become engulfed in flames that burn them for 10% damage every 0.5 seconds for 1.5 seconds.
[spoiler]Upgrade 1: Activating Radiance grants your allies a fiery ward that reduces damage by 15% and lasts 10 seconds
Upgrade 2: Grants Touch of Flame
Exotic upgrade: When Fatal damage is received the Warlock returns to half health and all damage is significantly increased for 10 seconds. Can only occur once ever 3 minutes.[/spoiler]
[b]Spirit of Phoenix[/b]: Grants Fireborn. While gliding you are protected in a fiery barrier that reduces damage by 15%
[spoiler]Upgrade 1: Grenade kills increase weapon reload significantly
Upgrade 2: All weapons have a chance to do extra damage as solar
Exotic upgrade: Slain enemies have a chance to summon a tiny Phoenix that tracks it's closest target and explodes[/spoiler].
[b]Voidwalker[/b]: At level 20 the Voidwalker can equip Crowns, these ancient and mysterious crowns seem to only activate when in the right hands, mainly dealing damage themselves or aiding in helping their masters in battle. The Crown activates pure elemental spheres above the wearers head, the colour and direction these spheres travel in is completely dependent on the crown. Example of these are:
[u]Legendary Crowns[/u]
[b]King of Mystery:[/b] 4 spheres linger above the voidwalkers head, shooting off 1 orb at targets the Voidwalker is engaged with, doing 7% damage each. Fires once ever 3 seconds. Recharge one orb per 6 seconds
[spoiler]Upgrade 1: Increase damage to 9% and increase fire rate to 2 seconds.
Legendary upgrade: If an enemy brings the Voidwalker near death, all remaining orbs fire immediately at the target and do 50% additional damage. [/spoiler]
[b]Song of the Damned[/b]: 2 spheres rotate around the Voidwalkers head, firing once every 2 seconds while engaged with enemies. Each orb does 10% damage and recharge one orb per 5 seconds
[spoiler]Upgrade 1: Increase number of orbs to 3
Legendary upgrade: Orbs gain a DoT that does 15% damage over 5 seconds.[/spoiler]
[u]Exotic Crowns[/u]
[b]The Dark:[/b] 5 spheres dance around the Voidwalkers head, firing at enemies engaged with the Voidwalker, firing simultaneously for 6% damage each. Recharge all orbs in 10 seconds.
[spoiler]Upgrade 1: While all orbs are gone you gain increase grenade damage
Upgrade 2: Shatter now splits into 5 projectiles and covers a wider area
Exotic upgrade: Blink has a 10 second cooldown but the location in which you leave becomes a void zone, dealing small damage at first but the longer enemies stay in the zone the quicker the damage is delt, lasts 8 seconds.[/spoiler]
[b]Life in Death[/b]: 1 orb lingers above the Voidwalkers head, firing at a target engaged with the Voidwalker, dealing 18% damage to the initial target and 6% damage to all enemies within 8 yards. Recharges every 13 seconds.
[spoiler]Upgrade 1: Grants Bloom
Upgrade 2: Grants Vortex
Exotic upgrade: Upon receiving a fatal blow, the warlock will become engulfed in void energy, increasing all damage significantly and allowing 2 charges of super to be used. Last for 8 seconds however the warlock is killed after.[/spoiler]
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