Hey everyone, vVvDARK WOLFvVv here, ok, so I am sure I am not the only one here who is irritated by ranking high on your team in crucible and having nothing to show for it, while the people who under-perform get legendary or even Exotic gear. So I wanted to throw out a proposal for making the crucible loot system a bit more skill based, Here it is:
[i]Winning Team:[/i]
- Everyone gets loot
- Top 3 on team gets 2 items of Rare or Legendary status with a [u]SMALL[/u] chance of [b]ONE[/b] Exotic. (Lets say 1st has 5% chance of exotic, 2nd has 3% chance of exotic, 3rd has 1%chance of exotic, or some variation)
- Remaining 3 gets one Rare (or uncommon if below lv20) with a chance of legendary based on performance (Lets say a 5% for Legendary for 4th, a 3% for 5th, and a 1% for 6th, or some variation)
[i]Losing Team:[/i]
- Everyone with a 0.5 K/D [b]OR HIGHER[/b] gets loot
- The top 3 on team, if above 0.5 K/D, get 2 pieces of loot with Rare quality and a chance of a legendary, no chance of Exotic (Lets say 5% for 1st, 3% for 2nd, 1% for 3rd, or some variation)
- The Remaining 3, If above 0.5 K/D can only get Rare (or uncommon if below lvl20) quality loot No chance of higher rarity.
Of course this is always open to discussion, this is just a basic template I came up with, and player performance, especially for the losing team, is a variable, but I think that this would be a good starting point to look at for the crucible loot system
I look forward to and appreciate all feedback and I also want to see what ideas other people come up with for a crucible loot system
SEE Y'ALL STARSIDE!
TL;DR: Still no, Stop looking and I will stop trolling! lol
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[quote]Hey everyone, vVvDARK WOLFvVv here, ok, so I am sure I am not the only one here who is irritated by ranking high on your team in crucible and having nothing to show for it, while the people who under-perform get legendary or even Exotic gear. So I wanted to throw out a proposal for making the crucible loot system a bit more skill based, Here it is: [i]Winning Team:[/i] - Everyone gets loot - Top 3 on team gets 2 items of Rare or Legendary status with a [u]SMALL[/u] chance of [b]ONE[/b] Exotic. (Lets say 1st has 5% chance of exotic, 2nd has 3% chance of exotic, 3rd has 1%chance of exotic, or some variation) - Remaining 3 gets one Rare (or uncommon if below lv20) with a chance of legendary based on performance (Lets say a 5% for Legendary for 4th, a 3% for 5th, and a 1% for 6th, or some variation) [i]Losing Team:[/i] - Everyone with a 0.5 K/D [b]OR HIGHER[/b] gets loot - The top 3 on team, if above 0.5 K/D, get 2 pieces of loot with Rare quality and a chance of a legendary, no chance of Exotic (Lets say 5% for 1st, 3% for 2nd, 1% for 3rd, or some variation) - The Remaining 3, If above 0.5 K/D can only get Rare (or uncommon if below lvl20) quality loot No chance of higher rarity. Of course this is always open to discussion, this is just a basic template I came up with, and player performance, especially for the losing team, is a variable, but I think that this would be a good starting point to look at for the crucible loot system I look forward to and appreciate all feedback and I also want to see what ideas other people come up with for a crucible loot system SEE Y'ALL STARSIDE! TL;DR: Still no, Stop looking and I will stop trolling! lol[/quote] Even the winning team should get a chance at legendary and exotics. Sometimes it's a hell of a fight. I had a game when I had over 30 kills and a 4.1k/d and we lost because I can't take all the nodes myself. Ps: I didn't get a thing, not bitching about it, but each teams top 2 players should have a shot.