This thread is still relevant so I'm going to comment on it. I think the biggest problem here is that people are so used to the idea that end game is supposed to start at max level. In Destiny, max level is attained through end game content. I just started playing this game a few days ago and it took me a bit to wrap my head around that concept, especially since the get-to-max-level model has been so dominant in games for so long. After evaluating the system in Destiny, it doesn't bother me that I won't be at max level gear-wise. I can still level the "perks" (not sure what they're actually called) on all my gear as well as my class abilities. And since everything is normalized in PvP anyways (which is what I prefer), those are really the only things that matter. I'm actually really glad that there seems to be a viable model that doesn't focus specifically on reaching a hard level cap.
Though I do agree with the idea of customization, even if only for cosmetic purposes.
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