My opinion, basically, is that you should remove the baby bumpers and "Turn Back!" zones and whatnot, but add a tiered loot system. Players who kill Atheon via the exploit have a higher chance of earning crap (Chatterwhite), and people who do it the right way have a better chance of winning useful stuff. And the Mythoclast would only be obtainable by killing him legit. This way, people who take the raid (way too) seriously wouldn't feel like they did more work for no reason, [i]and[/i] players who game more casually or who can't (for some reason) normally complete the raid could still get to enjoy it, and not miss out on anything. Except the Mythoclast.
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I don't agree. And here is why: First off, when your pushing him it's usually one or two warlocks doing it while the other four hide, doing and contributing nothing. Why should they be rewarded?? Second, most of the time (not always) the people I see wanting to push are simply way underleveled hoping to cheat out some high level gear and rewards without putting in the time and effort required to a be a high enough level and have good enough weapons to play for real. It would be dumb to have the devs spend that kind of programming time on a complicated "effort to beat atheon" vs rewards system. Seriously there are dozens upon dozens of serious fixes or updates that need to be done to make this a better game. And lastly, atheon is a joke with even just 2 or 3 30's and the rest 29's. He seriously is very easy with the right weapons and gear that you gain from many runs through the vault. And a team that's willing to communicate and work together. I'm not a fan of one low level guy stealing the atheon checkpoint on hard and solo pushing him. Dumb.