My opinion, basically, is that you should remove the baby bumpers and "Turn Back!" zones and whatnot, but add a tiered loot system. Players who kill Atheon via the exploit have a higher chance of earning crap (Chatterwhite), and people who do it the right way have a better chance of winning useful stuff. And the Mythoclast would only be obtainable by killing him legit. This way, people who take the raid (way too) seriously wouldn't feel like they did more work for no reason, [i]and[/i] players who game more casually or who can't (for some reason) normally complete the raid could still get to enjoy it, and not miss out on anything. Except the Mythoclast.
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Tbh beating it on hard isn't even that hard...