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Destiny

Discuss all things Destiny.
Edited by lemstry12: 11/11/2014 11:33:15 PM
645

Let's be honest. Are you bored playing Destiny?

We all invested a lot of time into this game. Let's be honest. We are playing the same strikes over and over and over and over again. We are doing the same exact bounties every -blam!-ing day. We are playing the lackluster multiplayer that makes everyone feel cool and strong and has a terrible small amount of game modes and maps. Playing the same weekly shit over and over and over again hoping for exotics you will never get. Waiting for xur every -blam!-ing week and he ends up selling the same shit. Hoping for an update and it never comes. Getting excited from the weekly updates that is still to be yet put into the -blam!-ing game. And there is way more. Tell me, are you bored like me and is waiting for Black Friday or are you not bored and Is loving this game? If ur not bored and is enjoying the game, tell me why. I would very interested to hear your comment Edit: -blam!- that said no explain why Edit: thanks for 1 thousand replies. Hopefully bungie looks at this and see what people feel about the game

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  • I'm not bored. Only boring part for me, really, is farming for relic iron (even farming the other resources doesn't feel as tedious as running the chest circuit on Mars). I'm enjoying leveling my two warlocks, one for PvE and the other for PvP (trying to get the latter ready for the next Iron Banner whenever that drops). If I get bored of the warlocks I might level a hunter to have a go at bladedancing since I've got the Mask of the Third Man sitting in my vault. Sure, the game's repetitive. But so is every game after you spend 100+ hours on it. Even Skyrim, for example... sure, there were new quests and occasionally interesting storylines; but armor forging and enchanting and inventory management remained the same grind as ever, combat never significantly varied, etc. Repetitive isn't necessarily a bad thing. Heck, life itself is repetitive; I'm still happy to get up each day.

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