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#feedback

Edited by DEZARATH: 11/9/2014 3:41:54 AM
104

Enforcer NPC. AFK will get you targeted.

Well here's a stab at a solution. Many of you play Warframe. By now some of you have had a run in with the Stalker. A dark Tenno NPC mini boss that hunts and kills you in retaliation for killing a main game boss. Now let's take that idea and flip it a little for Destiny. Take a "Target Event Minotaur" and ramp him up to an insane level like 37. Remove the guns and allow his melee strikes to remove an inventory item from the targeted player. Have it randomize on that player. So Mr. AFK has AFKed once too often in the crucible or a Strike. They recieve a notification on returning to the Tower. A black coin that fixes on their inventory. The targeted inventory is highlighted in black. Now everytime they head into a Patrol or a Strike, perhaps in the crucible they run the risk of a confrontation. Their screens goes dark like a public event is happening. The next words are " Your sins will be paid in full!" and now a insanely powerful Minotaur is dogging you on the map. Your Sparrow is locked. You can't escape to orbit. All you can do is yank the power cord. But that Enforcer is waiting for your return. And you never know when it's going to hit or where. Only until it has one hit killed you and taken your gear will it stop. Now Mr. AFK returns to the Tower to recieve a correspondence that is a bounty they must complete in order to return those taken items. That means so many wins in PVP going positive. So many strikes with so many assists and revives on your fellow player. You know actually having to play. Anyways I have to say the anxiety that the Stalker and Grustrag Three evoke is pretty impressive on Warframe. Because there is a underlying threat at any moment. Might be a good incentive and actually fun to have chasing you.

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  • I don't like this for an anti-AFK mechanic, but I think it could make for an interesting event type. Gonna borrow a few ideas you put forth, and tweak them a bit. For this event to trigger, the character in question has to have cleared the Black Garden mission. We have become a noticed threat to the darkness, and it is sending out its agents to deal with us. Once an hour, in one zone on each planet, an enemy spawns. Either a Knight, Minotaur, Captain, or Centurion, whatever. Planet restriction doesn't matter, which means there could be a Knight on Mars, or a Centurion on Earth or the Moon.. This enemy would be between level 20 and 27. This enemy would randomly target one player in that area, as long as they have cleared the Black Garden. If there is no one that fits, the enemy would patrol the area for 5-10 minutes. First character to enter that fits the requirements is targeted. This mob hunts the player down with a vengeance, until the player kills the enemy, or the enemy kills the player. Also, once a player is targeted, everyone else gets an event notification, saying that an agent of the darkness has targeted a fellow guardian, with a way point to the targeted player. Others can come help defeat the enemy just like a regular event, and are rewarded accordingly (same as the "Kill Target" events). If the targeted player dies, no body gets anything, and the enemy de-spawns. (Now here is where it gets difficult, because with something like this, there should be a fail penalty) If the player is killed, they lose a randomly selected UNEQUIPPED item. The enemy took it, as a mark of conquest, and to inflict a lasting revenge on the character (since our ghosts can rez us). HOWEVER; upon dying, the player is kicked to orbit, and has a letter waiting at the tower. It is a bounty to recover the item taken. If the player wants to recover the item (a good legendary weapon, or piece of exotic gear) they have to go find it. The recovery bounty would be a 3-4 step track mission with a kill at the end. Think a mini-solo strike. First: player heads to proper planet/moon for the enemy type (Fallen: Earth; Hive: Moon, Vex: Venus, Cabal: Mars). Second: they have to find intel to locate the mob that took their gear by killing enemies and collecting a data drop (like the Array Codes part in the Skywatch mission). Third: Player needs to use found information at a hub to actually track/locate the mob that took their gear. Maybe a (shudder) minor wave defense as Dinklebot scans. Fourth: Players track down and kill the mob, VIP Kill style. Only this time the mob is a slightly less powerful version, because it isn't riding high on a wave of vengeance. Or, if the gear was a random green that is useless, the player can decide to let the enemy keep it, and live with the feeling of having, in some small way, suffered defeat. The masses of our enemies will have a heroic story to tell that will drive them on to greater fervor. Some issues I see up front: -What stops the targeted player from leaving the area/planet? Easy enough to lock out the "return to orbit", but I don't know if enemies can actually pass the zone loading boundaries. - The item loss will not be popular, but I think it would give a different objective for us, which could be neat, even if the mini-strike is just expanding on already over-used game mechanics. - What if, while being targeted, the player is killed but rez'ed quickly? Does that end the event with penalty, or extend it? I think a nice 30-60 second timer before failing would give others a chance to rez the targeted player. Just a thought.

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