But when you fight to save the world, even in a game, aren't you mirroring those same "deep-rooted" values through your choices in-game? I understand what you are saying about games not being reality and I agree with you. But in my opinion that is all the more reason they should be epic. If I want repetitive grinding I have a job IRL for that exact experience. When I sit down to play I should be left with a feeling that I have taken part in a unique experience. Now you can argue that the experience doesn't mean much to you because it's just media, and that's ok. I, however, still remember the first time my raid took down Ragnaros after weeks of failed attempts in Molten Core in WoW. Ventrillo exploded as 40 people were simultaneously cheering from all over the country. It was exciting and rewarding and I was running around my house high-5ing people! It had stopped being just media at that point. That's what we want more of. Nights like that..
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I completely get that sense of achievement and euphoria surrounding accomplishing something difficult that you have worked hard for. I get that same feeling quite often playing games as well. I agree that our games should make us want to jump up and down, pumping out fists in victory when we deliver the final blow to our enemy and save the kingdom or what have you. There is nothing wrong with that and that experience can be developed and engineered through game design. Reading this very eloquent individuals letter, I believe his longing for completion dips further than those experiences, and even if I have him pegged incorrectly there are people out there that hang their very existence on striving to find a "purpose". You can manufacture an experience as you have stated and "empathize" and identify with a character but when you are striving to find something to cling to in your real world life... Finding a "purpose" in video games is not a healthy option. Surely you would agree with that?
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In the strictly clinical sense, yes I would. But people have always looked to the arts for inspiration. Unlike past mediums games changed our connection to the story from passive to active so its that much more disappointing when we don't feel connected to it. I think that's the only thing really being conveyed here.