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[b]I'm sure you sure the recent leaks with players able to see a lot of this planned content already in the game. Based on what you've told me, a lot of that doesn't seem to be in The Dark Below.[/b] [u]Harold Ryan[/u]: There's a bunch of shared-world content we've shipped on the disc specifically to limit download sizes for people. Both inside the US and all over the world, how much you download on your local home internet connection can be a problem, and even how much storage space it takes up on your console. So we share a lot of assets across all the activities in the game. When people get into areas that aren't unlocked right now, they're seeing pieces we built and shipped ahead of time, but they're by no means the finished experiences or even the finished content. [b]But when we can get into these areas already and see this content, there's a feeling at the content is finished, cut and saved for DLC.[/b] Harold Ryan: No. Eris and her story were built over the last three months, long after the game was done. For example for The Dark Below, that included the activities and the bosses and all of the polish of it. Meaning, it would make completely sense that a developer already has a preset, skeletal framework on the disc for a game of this size. Why you're able to get the content in the time frame.