It seems to me that the things you've noted as assets of the Hunter are things that can be easily accomplished by other classes or are last ditch efforts to save a floundering team.
In my experience a relic holder should not need speed, as an example. The team should come to him.
Offing oracles fast is something a nice heavy weapon, especially raid found heavy weapon, can accomplish.
Same for supplicants.
On the other hand, nothing a hunter or even a Titan can do can match the "get out of jail free card" that is the self Rez of the sunsinger.
And few things can match the wonderful ward for stopping that stupid Templar from teleporting...
Except maybe an invisible Hunter. :)
But overall I have to agree with the hunter-hate on this one. We just aren't as highly valued in the raid. As someone with a hunter as my primary that isn't easy to accept, but I'm afraid it is the truth.
Hunters aren't useless. They can dps with the best, and are the least of a liability in the gorgon maze. But overall our abilities fall just a bit short of what the other classes potentially bring to the table.
I'm personally hoping for some kind of buff that helps us out. (Couple it with the pvp nerf everyone seems to so desperately want, I couldn't care less)
Or even better, maybe a third subclass that is more team/support focused.
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