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Destiny

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Edited by Joeyoungfitz: 11/7/2014 10:51:30 PM
213

How Hunters are amazing in VoG

Makes me sick to see people kicking hunters out of VoG groups because they are "useless". I am going to prove them wrong. Here is how they are amazing in VoG 1. Destroying oracles fast: Got three oracles you need to destroy in less then 5 seconds or else your team die? Not a problem for a gunslinger. They can one shot those oracles 2. Great relic holders: Hunters are best fitted for the relic. They are very fast and quick. The whole team spread out and you need to cleanse them? Not a problem for the Hunter. They are also really good for in the teleporter for Atheon. 3. Clearing out enemies: Got a bunch of supplicants swarming your team on atheon? Get gunslinger and Time Vengeances and you can take out all those supplicants out. Need to help out clear enemies with the shield guy in the teleporter? Not a problem. Now you know how they are amazing in VoG. What are they are not good out? 1. Cheesing I laugh at the people who say hunters are useless in VoG. They are the people who want to do it the easy way by cheesing the bosses. I just want to say you guys that think so are pathetic and just so sad. Well that is it. What you guys think? For those Hunters that do VoG, you guys are the real MVP. Edit: Thanks for all of the responses and glad to see that many people feel the same way. It is not the class that makes the group succeed, it is the person that is holding the controller. This whole Hunter Discrimination needs to stop. Edit: I am not a Hunter, yet

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  • Very good. Just some more stuff about hunters, raiding In general. With 2+ upcoming DLCs, I hope Bungie does a few things. Right now, hunters are looked down on because they a) do not use void damage b) do not have an area controlling super c) lack the defence needed to hold a spot and the recovery needed to jump back in. I think Bungie is aware of this. Think about it, void walker and defender are the best subclasses in VoG right now. In Crota's End, the hive are weak to Solar Damage, which in my eyes means that Gunslingers and Sun Singers will be the best. But what I really want is in the second DLC. The raid is for the fallen, weak to Arc Damage. Does nobody find it curious that both Arc Damage subclasses are CQC? Typically in raiding CQC is bad because they are to open and get gunned down in bad spots. But I suspect that the Fallen Raid will change that and give massive advantages to CQC subclasses and players. Just some thoughts. Sure, hunters aren't great in this raid, but there are at least 2 more, so keep that in mind...

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